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authorAaron Franke <arnfranke@yahoo.com>2023-07-07 14:51:44 -0500
committerAaron Franke <arnfranke@yahoo.com>2023-07-07 14:51:51 -0500
commitebc6ec16928fd4e788686e41c7210f0abbbd1d0a (patch)
treef69798e00bee287d2413c16980c0e05c568de4ef
parentc3b0a92c3cd9a219c1b1776b48c147f1d0602f07 (diff)
downloadredot-engine-ebc6ec16928fd4e788686e41c7210f0abbbd1d0a.tar.gz
Fix incorrect documentation for `Engine.get_architecture_name()`
-rw-r--r--doc/classes/Engine.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index 6a9db95936..207cd0bccc 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -12,20 +12,20 @@
<method name="get_architecture_name" qualifiers="const">
<return type="String" />
<description>
- Returns the name of the CPU architecture the Godot binary was built for. Possible return values are [code]x86_64[/code], [code]x86_32[/code], [code]arm64[/code], [code]armv7[/code], [code]rv64[/code], [code]riscv[/code], [code]ppc64[/code], [code]ppc[/code], [code]wasm64[/code] and [code]wasm32[/code].
+ Returns the name of the CPU architecture the Godot binary was built for. Possible return values are [code]x86_64[/code], [code]x86_32[/code], [code]arm64[/code], [code]arm32[/code], [code]rv64[/code], [code]riscv[/code], [code]ppc64[/code], [code]ppc[/code], [code]wasm64[/code] and [code]wasm32[/code].
To detect whether the current CPU architecture is 64-bit, you can use the fact that all 64-bit architecture names have [code]64[/code] in their name:
[codeblocks]
[gdscript]
if "64" in Engine.get_architecture_name():
- print("Running on 64-bit CPU.")
+ print("Running a 64-bit build of Godot.")
else:
- print("Running on 32-bit CPU.")
+ print("Running a 32-bit build of Godot.")
[/gdscript]
[csharp]
if (Engine.GetArchitectureName().Contains("64"))
- GD.Print("Running on 64-bit CPU.");
+ GD.Print("Running a 64-bit build of Godot.");
else
- GD.Print("Running on 32-bit CPU.");
+ GD.Print("Running a 32-bit build of Godot.");
[/csharp]
[/codeblocks]
[b]Note:[/b] [method get_architecture_name] does [i]not[/i] return the name of the host CPU architecture. For example, if running an x86_32 Godot binary on a x86_64 system, the returned value will be [code]x86_32[/code].