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author | Thaddeus Crews <repiteo@outlook.com> | 2024-11-27 10:46:52 -0600 |
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committer | Thaddeus Crews <repiteo@outlook.com> | 2024-11-27 10:46:52 -0600 |
commit | ed443ccd25bc4800c76df4ed4271f27e749c4163 (patch) | |
tree | 5e0ada12d0ec51db7cc19f857b7bbdb03a5e2ad4 | |
parent | ea61c3e06694c7f082e8cfe66fbe635c1183abb6 (diff) | |
parent | 22caab0248071b2c7f852f302f30745d1c99e77d (diff) | |
download | redot-engine-ed443ccd25bc4800c76df4ed4271f27e749c4163.tar.gz |
Merge pull request #99079 from FlooferLand/patch-1
Add note about LightmapGI only baking nodes under its parent
-rw-r--r-- | doc/classes/LightmapGI.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/LightmapGI.xml b/doc/classes/LightmapGI.xml index 0a492364ec..70265443a4 100644 --- a/doc/classes/LightmapGI.xml +++ b/doc/classes/LightmapGI.xml @@ -10,6 +10,7 @@ [b]Note:[/b] Due to how lightmaps work, most properties only have a visible effect once lightmaps are baked again. [b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not supported, as these cannot store UV2 data required for baking. [b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only be baked from devices that support the Forward+ or Mobile rendering backends. + [b]Note:[/b] The [LightmapGI] node only bakes light data for child nodes of its parent. Nodes further up the hierarchy of the scene will not be baked. </description> <tutorials> <link title="Using Lightmap global illumination">$DOCS_URL/tutorials/3d/global_illumination/using_lightmap_gi.html</link> |