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author | Anni Ryynänen <anni@anniryynanen.com> | 2024-06-24 13:17:45 +0300 |
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committer | Anni Ryynänen <anni@anniryynanen.com> | 2024-06-24 13:17:45 +0300 |
commit | eed6f4fef4645bc0791ab58c8915b78b55f12f38 (patch) | |
tree | 0b84d764a00c9572225f3e4a0c1e854e1f288f56 | |
parent | 04bf7d4cade645a5923cc80d87ac1c6109e2cdfe (diff) | |
download | redot-engine-eed6f4fef4645bc0791ab58c8915b78b55f12f38.tar.gz |
Fix reselecting scene tree node after inspecting a resource
This broke when the `node_selected` connection was removed in #91435.
Here it's returned, but the emit is removed from `_node_removed`. That
preserves the earlier fix while allowing nodes to be reselected.
-rw-r--r-- | editor/gui/scene_tree_editor.cpp | 1 | ||||
-rw-r--r-- | editor/scene_tree_dock.cpp | 1 |
2 files changed, 1 insertions, 1 deletions
diff --git a/editor/gui/scene_tree_editor.cpp b/editor/gui/scene_tree_editor.cpp index eea2511cc5..a3e62c298f 100644 --- a/editor/gui/scene_tree_editor.cpp +++ b/editor/gui/scene_tree_editor.cpp @@ -589,7 +589,6 @@ void SceneTreeEditor::_node_removed(Node *p_node) { if (p_node == selected) { selected = nullptr; - emit_signal(SNAME("node_selected")); } } diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 566b460bca..7f60fbbdb9 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -4495,6 +4495,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec scene_tree->set_v_size_flags(SIZE_EXPAND | SIZE_FILL); scene_tree->connect("rmb_pressed", callable_mp(this, &SceneTreeDock::_tree_rmb)); + scene_tree->connect("node_selected", callable_mp(this, &SceneTreeDock::_node_selected), CONNECT_DEFERRED); scene_tree->connect("node_renamed", callable_mp(this, &SceneTreeDock::_node_renamed), CONNECT_DEFERRED); scene_tree->connect("node_prerename", callable_mp(this, &SceneTreeDock::_node_prerenamed)); scene_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request)); |