summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2024-09-12 09:25:50 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-09-12 09:25:50 +0200
commitf1742991dc96b9b4eba1b596c531fffe2edb6427 (patch)
tree040a798e09007c4871b9797550056081968c0f72
parent55f1ae0d417501cee75143b28c2f07c4c02f8b11 (diff)
parent0089915c65e3556d76d6cdc14fd0dc0d13f6c3ff (diff)
downloadredot-engine-f1742991dc96b9b4eba1b596c531fffe2edb6427.tar.gz
Merge pull request #96870 from IntangibleMatter/patch-1
Remove "default font" from `ResourceImporterDynamicFont` Documentation
-rw-r--r--doc/classes/ResourceImporterDynamicFont.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ResourceImporterDynamicFont.xml b/doc/classes/ResourceImporterDynamicFont.xml
index b678a04e34..3727bed8e5 100644
--- a/doc/classes/ResourceImporterDynamicFont.xml
+++ b/doc/classes/ResourceImporterDynamicFont.xml
@@ -54,7 +54,7 @@
Source font size used to generate MSDF textures. Higher values allow for more precision, but are slower to render and require more memory. Only increase this value if you notice a visible lack of precision in glyph rendering. Only effective if [member multichannel_signed_distance_field] is [code]true[/code].
</member>
<member name="multichannel_signed_distance_field" type="bool" setter="" getter="" default="false">
- If set to [code]true[/code], the default font will use multichannel signed distance field (MSDF) for crisp rendering at any size. Since this approach does not rely on rasterizing the font every time its size changes, this allows for resizing the font in real-time without any performance penalty. Text will also not look grainy for [Control]s that are scaled down (or for [Label3D]s viewed from a long distance).
+ If set to [code]true[/code], the font will use multichannel signed distance field (MSDF) for crisp rendering at any size. Since this approach does not rely on rasterizing the font every time its size changes, this allows for resizing the font in real-time without any performance penalty. Text will also not look grainy for [Control]s that are scaled down (or for [Label3D]s viewed from a long distance).
MSDF font rendering can be combined with [member generate_mipmaps] to further improve font rendering quality when scaled down.
</member>
<member name="opentype_features" type="Dictionary" setter="" getter="" default="{}">