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| author | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-19 00:08:58 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-19 00:08:58 +0100 |
| commit | f2dd03f1129ffb1dc155bab5ad466bddd7ba2039 (patch) | |
| tree | 4b2ac7f3d7c6e5e803f0572df050e1bed1b998fe | |
| parent | af171879200818b06367f0d502e4a629fd9923a4 (diff) | |
| parent | e5266f71b9a79f1a17318c9c0a930c6bca7e5791 (diff) | |
| download | redot-engine-f2dd03f1129ffb1dc155bab5ad466bddd7ba2039.tar.gz | |
Merge pull request #88503 from AThousandShips/albedo_fix
Fix some leftover references to `hint_albedo` in docs
| -rw-r--r-- | doc/classes/VisualShaderNodeCubemap.xml | 2 | ||||
| -rw-r--r-- | doc/classes/VisualShaderNodeTexture.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/VisualShaderNodeCubemap.xml b/doc/classes/VisualShaderNodeCubemap.xml index 8fc98e24cc..4e6cf2120a 100644 --- a/doc/classes/VisualShaderNodeCubemap.xml +++ b/doc/classes/VisualShaderNodeCubemap.xml @@ -33,7 +33,7 @@ No hints are added to the uniform declaration. </constant> <constant name="TYPE_COLOR" value="1" enum="TextureType"> - Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. + Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion. </constant> <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType"> Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index 5b38683eba..eda09573ad 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -51,7 +51,7 @@ No hints are added to the uniform declaration. </constant> <constant name="TYPE_COLOR" value="1" enum="TextureType"> - Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. + Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion. </constant> <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType"> Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. |
