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authorRémi Verschelde <remi@verschelde.fr>2023-11-28 09:14:11 +0100
committerGitHub <noreply@github.com>2023-11-28 09:14:11 +0100
commitf82bf35a03502b33e0b3a5987573e3c6987912ce (patch)
tree65e25db78d958d6dccf20da80ea8b46f2b120bf4
parenta008a85443cf95f8188fa68471c78d5597b3df68 (diff)
parent7cd604132b479e4cfcfaeac0a482f9a593922385 (diff)
downloadredot-engine-f82bf35a03502b33e0b3a5987573e3c6987912ce.tar.gz
Merge pull request #85457 from m4gr3d/fix_android_editor_restart_loop
Fix an issue causing the running project window to loop-restart when closed
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt13
1 files changed, 3 insertions, 10 deletions
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
index 02709d4dc5..0d7017ae71 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
@@ -221,16 +221,9 @@ open class GodotEditor : GodotActivity() {
val runningProcesses = activityManager.runningAppProcesses
for (runningProcess in runningProcesses) {
if (runningProcess.processName.endsWith(processNameSuffix)) {
- if (targetClass == null) {
- // Killing process directly
- Log.v(TAG, "Killing Godot process ${runningProcess.processName}")
- Process.killProcess(runningProcess.pid)
- } else {
- // Activity is running; sending a request for self termination.
- Log.v(TAG, "Sending force quit request to $targetClass running on process ${runningProcess.processName}")
- val forceQuitIntent = Intent(this, targetClass).putExtra(EXTRA_FORCE_QUIT, true)
- startActivity(forceQuitIntent)
- }
+ // Killing process directly
+ Log.v(TAG, "Killing Godot process ${runningProcess.processName}")
+ Process.killProcess(runningProcess.pid)
return true
}
}