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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-03-09 17:33:04 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-03-09 17:33:04 +0100 |
commit | f8dd9844e5c540afd08030c91b005aeaca3c9da2 (patch) | |
tree | 17bafac14ca3b615c427a98487e8fba624f90add | |
parent | f28964805e44a5c068ce8fd9d1e00697fcd922dc (diff) | |
download | redot-engine-f8dd9844e5c540afd08030c91b005aeaca3c9da2.tar.gz |
Add keywords to `PhysicsBody{2D,3D}.test_move()` for easier discoverability
`sweep` is the term used in Unity for collision checks without
moving anything.
-rw-r--r-- | doc/classes/PhysicsBody2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/PhysicsBody3D.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index eef159d44d..fa3bb941bf 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -50,7 +50,7 @@ Removes a body from the list of bodies that this body can't collide with. </description> </method> - <method name="test_move"> + <method name="test_move" keywords="check, collision, sweep"> <return type="bool" /> <param index="0" name="from" type="Transform2D" /> <param index="1" name="motion" type="Vector2" /> diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml index 866b3e298c..5019da35c8 100644 --- a/doc/classes/PhysicsBody3D.xml +++ b/doc/classes/PhysicsBody3D.xml @@ -68,7 +68,7 @@ Locks or unlocks the specified linear or rotational [param axis] depending on the value of [param lock]. </description> </method> - <method name="test_move"> + <method name="test_move" keywords="check, collision, sweep"> <return type="bool" /> <param index="0" name="from" type="Transform3D" /> <param index="1" name="motion" type="Vector3" /> |