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authorclayjohn <claynjohn@gmail.com>2024-11-01 14:40:09 -0700
committerclayjohn <claynjohn@gmail.com>2024-11-05 12:14:09 -0800
commitfa4f701e0ee43e05a763c5aceb35291c85d16d37 (patch)
tree28775cabd4c39c4e088ea72639c59ed1b1168f67
parentc6c464cf9ae56e8b68620af65125dd980d0e8122 (diff)
downloadredot-engine-fa4f701e0ee43e05a763c5aceb35291c85d16d37.tar.gz
Clarify in default texture repeat and filter docs that they only impact the built in texture
-rw-r--r--doc/classes/ProjectSettings.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 3358e6838c..bb8ff42968 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -2890,11 +2890,11 @@
If [code]true[/code], forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
</member>
<member name="rendering/textures/canvas_textures/default_texture_filter" type="int" setter="" getter="" default="1">
- The default texture filtering mode to use on [CanvasItem]s.
+ The default texture filtering mode to use for [CanvasItem]s built-in texture. In shaders, this texture is accessed as [code]TEXTURE[/code].
[b]Note:[/b] For pixel art aesthetics, see also [member rendering/2d/snap/snap_2d_vertices_to_pixel] and [member rendering/2d/snap/snap_2d_transforms_to_pixel].
</member>
<member name="rendering/textures/canvas_textures/default_texture_repeat" type="int" setter="" getter="" default="0">
- The default texture repeating mode to use on [CanvasItem]s.
+ The default texture repeating mode to use for [CanvasItem]s built-in texture. In shaders, this texture is accessed as [code]TEXTURE[/code].
</member>
<member name="rendering/textures/decals/filter" type="int" setter="" getter="" default="3">
The filtering quality to use for [Decal] nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by [member rendering/textures/default_filters/anisotropic_filtering_level].