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author | Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> | 2023-05-30 15:32:04 +0200 |
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committer | GitHub <noreply@github.com> | 2023-05-30 15:32:04 +0200 |
commit | faa73c9fcbe3d55fc738962effc9dc40fb83b687 (patch) | |
tree | 1d5eeb703c3893af62d2d4340a4bdd70e9bff793 | |
parent | 3a895eafc0839c44f12843edf8fed60a01433968 (diff) | |
parent | 67038471ffdaf91d8385c9324698e99443c72056 (diff) | |
download | redot-engine-faa73c9fcbe3d55fc738962effc9dc40fb83b687.tar.gz |
Merge pull request #77608 from bitsawer/fix_cyclic_includes
Fix shader preprocessor cyclic include handling
-rw-r--r-- | scene/resources/shader.cpp | 16 | ||||
-rw-r--r-- | scene/resources/shader_include.cpp | 15 | ||||
-rw-r--r-- | servers/rendering/shader_preprocessor.cpp | 5 |
3 files changed, 19 insertions, 17 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index fd2be9ba22..62c2483a93 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -62,7 +62,7 @@ void Shader::set_include_path(const String &p_path) { } void Shader::set_code(const String &p_code) { - for (Ref<ShaderInclude> E : include_dependencies) { + for (const Ref<ShaderInclude> &E : include_dependencies) { E->disconnect(SNAME("changed"), callable_mp(this, &Shader::_dependency_changed)); } @@ -83,8 +83,6 @@ void Shader::set_code(const String &p_code) { code = p_code; String pp_code = p_code; - HashSet<Ref<ShaderInclude>> new_include_dependencies; - { String path = get_path(); if (path.is_empty()) { @@ -93,14 +91,16 @@ void Shader::set_code(const String &p_code) { // Preprocessor must run here and not in the server because: // 1) Need to keep track of include dependencies at resource level // 2) Server does not do interaction with Resource filetypes, this is a scene level feature. + HashSet<Ref<ShaderInclude>> new_include_dependencies; ShaderPreprocessor preprocessor; - preprocessor.preprocess(p_code, path, pp_code, nullptr, nullptr, nullptr, &new_include_dependencies); + Error result = preprocessor.preprocess(p_code, path, pp_code, nullptr, nullptr, nullptr, &new_include_dependencies); + if (result == OK) { + // This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower) + include_dependencies = new_include_dependencies; + } } - // This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower) - include_dependencies = new_include_dependencies; - - for (Ref<ShaderInclude> E : include_dependencies) { + for (const Ref<ShaderInclude> &E : include_dependencies) { E->connect(SNAME("changed"), callable_mp(this, &Shader::_dependency_changed)); } diff --git a/scene/resources/shader_include.cpp b/scene/resources/shader_include.cpp index 68137cbec0..6e9c64d34b 100644 --- a/scene/resources/shader_include.cpp +++ b/scene/resources/shader_include.cpp @@ -37,10 +37,9 @@ void ShaderInclude::_dependency_changed() { } void ShaderInclude::set_code(const String &p_code) { - HashSet<Ref<ShaderInclude>> new_dependencies; code = p_code; - for (Ref<ShaderInclude> E : dependencies) { + for (const Ref<ShaderInclude> &E : dependencies) { E->disconnect(SNAME("changed"), callable_mp(this, &ShaderInclude::_dependency_changed)); } @@ -51,14 +50,16 @@ void ShaderInclude::set_code(const String &p_code) { } String pp_code; + HashSet<Ref<ShaderInclude>> new_dependencies; ShaderPreprocessor preprocessor; - preprocessor.preprocess(p_code, path, pp_code, nullptr, nullptr, nullptr, &new_dependencies); + Error result = preprocessor.preprocess(p_code, path, pp_code, nullptr, nullptr, nullptr, &new_dependencies); + if (result == OK) { + // This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower) + dependencies = new_dependencies; + } } - // This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower) - dependencies = new_dependencies; - - for (Ref<ShaderInclude> E : dependencies) { + for (const Ref<ShaderInclude> &E : dependencies) { E->connect(SNAME("changed"), callable_mp(this, &ShaderInclude::_dependency_changed)); } diff --git a/servers/rendering/shader_preprocessor.cpp b/servers/rendering/shader_preprocessor.cpp index 0644f5918c..f8081cda44 100644 --- a/servers/rendering/shader_preprocessor.cpp +++ b/servers/rendering/shader_preprocessor.cpp @@ -700,7 +700,7 @@ void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) { if (!included.is_empty()) { uint64_t code_hash = included.hash64(); if (state->cyclic_include_hashes.find(code_hash)) { - set_error(RTR("Cyclic include found."), line); + set_error(RTR("Cyclic include found") + ": " + path, line); return; } } @@ -733,7 +733,7 @@ void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) { FilePosition fp; fp.file = state->current_filename; - fp.line = line; + fp.line = line + 1; state->include_positions.push_back(fp); String result; @@ -1157,6 +1157,7 @@ void ShaderPreprocessor::set_error(const String &p_error, int p_line) { if (state->error.is_empty()) { state->error = p_error; FilePosition fp; + fp.file = state->current_filename; fp.line = p_line + 1; state->include_positions.push_back(fp); } |