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authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2024-02-16 05:25:15 -0800
committerRémi Verschelde <rverschelde@gmail.com>2024-02-23 22:33:04 +0100
commit04d43947bff4de9db8d7005862a1d895b6703fbc (patch)
treee060417820e6e3f51bb144260fa7122e68bfe7eb /COPYRIGHT.txt
parent2fe8f07b6c1156803e860519f37c269e394c699e (diff)
downloadredot-engine-04d43947bff4de9db8d7005862a1d895b6703fbc.tar.gz
Add ufbx for FBX importing
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion. Key changes include: - Support for importing geometry helper nodes in FBX files. - Addition of cameras and lights with updated names. - Removal of the fbx importer manager. - Introduction of ModelDocument3D and updates to its methods. - Changes to FBX import options and visibility. - Updating the documentation and handling some errors. - Store the original non-unique node, mesh and animation names in FBX and glTF. Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
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diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index 0fe1a11f71..e375280c6a 100644
--- a/COPYRIGHT.txt
+++ b/COPYRIGHT.txt
@@ -492,6 +492,11 @@ Copyright: 2014-2021, Syoyo Fujita
2002, Industrial Light & Magic, a division of Lucas Digital Ltd. LLC
License: BSD-3-clause
+Files: ./thirdparty/ufbx/
+Comment: ufbx
+Copyright: 2020, Samuli Raivio
+License: Expat
+
Files: ./thirdparty/vhacd/
Comment: V-HACD
Copyright: 2011, Khaled Mamou