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authorDario <dariosamo@gmail.com>2023-09-11 14:59:50 -0300
committerDario <dariosamo@gmail.com>2023-09-25 14:53:45 -0300
commit1b2b726502eabaae4a15d544d92735cc2efe35b5 (patch)
tree6eb34978e35afa77a61fc6ca3c34ecdcc7eb1c8d /COPYRIGHT.txt
parentfcbc50ec144df458aee75db94cdbf6396bd408ed (diff)
downloadredot-engine-1b2b726502eabaae4a15d544d92735cc2efe35b5.tar.gz
Replace OIDN denoiser with a JNLM denoiser compute shader implementation.
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diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index 3200eafa00..3db389b224 100644
--- a/COPYRIGHT.txt
+++ b/COPYRIGHT.txt
@@ -63,6 +63,13 @@ Copyright: 2011, Ole Kniemeyer, MAXON, www.maxon.net
2007-2014, Juan Linietsky, Ariel Manzur
License: Expat and Zlib
+Files: ./modules/lightmapper_rd/lm_compute.glsl
+Comment: Joint Non-Local Means (JNLM) denoiser
+Copyright: 2020, Manuel Prandini
+ 2014-present, Godot Engine contributors
+ 2007-2014, Juan Linietsky, Ariel Manzur
+License: Expat
+
Files: ./platform/android/java/lib/aidl/com/android/*
./platform/android/java/lib/res/layout/status_bar_ongoing_event_progress_bar.xml
./platform/android/java/lib/src/com/google/android/*