diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2023-10-10 10:48:39 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-10-10 13:58:13 +0200 |
commit | dff6752ac856bab2e39b182b3c9728a723184443 (patch) | |
tree | 183ac69360241a33cfb958e25e637aab0f654ffd /README.md | |
parent | b931a6e5ce9897b5716923680dc1c6618312ab3e (diff) | |
download | redot-engine-dff6752ac856bab2e39b182b3c9728a723184443.tar.gz |
Cleanup various repository documentation files
- Reformat logo license as a plain text file.
- Fix outdated links or references to SFC or Visual Script.
- Tweak contents of `CONTRIBUTING.md` to highlight contributor docs more
prominently, and make it easier to parse.
- Tweak formatting and contents in `thirdparty/README.md` for consistency.
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 20 |
1 files changed, 11 insertions, 9 deletions
@@ -10,11 +10,11 @@ **[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface.** It provides a -comprehensive set of [common tools](https://godotengine.org/features), so that users can focus on making games -without having to reinvent the wheel. Games can be exported with one click to a -number of platforms, including the major desktop platforms (Linux, macOS, -Windows), mobile platforms (Android, iOS), as well as Web-based platforms -and [consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html). +comprehensive set of [common tools](https://godotengine.org/features), so that +users can focus on making games without having to reinvent the wheel. Games can +be exported with one click to a number of platforms, including the major desktop +platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as +Web-based platforms and [consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html). ## Free, open source and community-driven @@ -22,13 +22,14 @@ Godot is completely free and open source under the very permissive [MIT license] No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their -expectations. It is supported by the [Software Freedom Conservancy](https://sfconservancy.org/) +expectations. It is supported by the [Godot Foundation](https://godot.foundation/) not-for-profit. Before being open sourced in [February 2014](https://github.com/godotengine/godot/commit/0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac), Godot had been developed by [Juan Linietsky](https://github.com/reduz) and -[Ariel Manzur](https://github.com/punto-) (both still maintaining the project) for several -years as an in-house engine, used to publish several work-for-hire titles. +[Ariel Manzur](https://github.com/punto-) (both still maintaining the project) +for several years as an in-house engine, used to publish several work-for-hire +titles.  @@ -37,7 +38,7 @@ years as an in-house engine, used to publish several work-for-hire titles. ### Binary downloads Official binaries for the Godot editor and the export templates can be found -[on the homepage](https://godotengine.org/download). +[on the Godot website](https://godotengine.org/download). ### Compiling from source @@ -53,6 +54,7 @@ The best way to get in touch with the core engine developers is to join the [Godot Contributors Chat](https://chat.godotengine.org). To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md). +This document also includes guidelines for reporting bugs. ## Documentation and demos |