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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2021-11-12 14:49:49 +0200 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2023-09-21 14:21:00 +0300 |
commit | 1887a9df19ea689bfb69f55454f0598bd09ab95f (patch) | |
tree | b303d94caa33c5ee0f27544057f8cea1ced36a5e /SConstruct | |
parent | 59139df16e7a10c3b9176f697d23b557af46601e (diff) | |
download | redot-engine-1887a9df19ea689bfb69f55454f0598bd09ab95f.tar.gz |
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct index df750beae4..d01062db8d 100644 --- a/SConstruct +++ b/SConstruct @@ -579,6 +579,8 @@ if selected_platform in platform_list: if env["debug_symbols"]: env.Append(CCFLAGS=["/Zi", "/FS"]) env.Append(LINKFLAGS=["/DEBUG:FULL"]) + else: + env.Append(LINKFLAGS=["/DEBUG:NONE"]) if env["optimize"] == "speed": env.Append(CCFLAGS=["/O2"]) |