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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2023-12-11 20:50:44 +0200 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2024-02-13 16:36:41 +0200 |
commit | 94238d046228dcca57ec3d5eeb94b8c0110f6d01 (patch) | |
tree | a0858d115dfb425ae482dcec1699ea711fd99b34 /SConstruct | |
parent | dfe226b93346c208787728eceecc2c64d81a9553 (diff) | |
download | redot-engine-94238d046228dcca57ec3d5eeb94b8c0110f6d01.tar.gz |
[iOS/macOS] Add option to automatically build (and sign / archive) bundles.
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/SConstruct b/SConstruct index 04564ad149..47a039fb14 100644 --- a/SConstruct +++ b/SConstruct @@ -182,7 +182,6 @@ opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False)) opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False)) opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full"))) opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False)) -opts.Add(BoolVariable("generate_apk", "Generate an APK/AAB after building Android library by calling Gradle", False)) opts.Add(BoolVariable("threads", "Enable threading support", True)) # Components |