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author | Juan Linietsky <juan@godotengine.org> | 2020-02-20 15:32:36 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-21 13:46:45 +0100 |
commit | 04bb6a708a5b68ed199e5caa92d16a50992caf52 (patch) | |
tree | 0975beb458ec9c7449cb6a9a39fc7a6c12aa0624 /core/callable.h | |
parent | a24aafcb92992f860694bf411acab1080fc0b3db (diff) | |
download | redot-engine-04bb6a708a5b68ed199e5caa92d16a50992caf52.tar.gz |
Created the callable_mp macro, for signals to call method pointers directly.
Diffstat (limited to 'core/callable.h')
-rw-r--r-- | core/callable.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/core/callable.h b/core/callable.h index 8ea5377ce8..cecf2264a3 100644 --- a/core/callable.h +++ b/core/callable.h @@ -39,10 +39,9 @@ class Object; class Variant; class CallableCustom; -// This is an abstraction of things that can be called -// it is used for signals and other cases where effient -// calling of functions is required. -// It is designed for the standard case (object and method) +// This is an abstraction of things that can be called. +// It is used for signals and other cases where efficient calling of functions +// is required. It is designed for the standard case (object and method) // but can be optimized or customized. class Callable { |