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authorJuan Linietsky <juan@godotengine.org>2020-02-20 15:32:36 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-21 13:46:45 +0100
commit04bb6a708a5b68ed199e5caa92d16a50992caf52 (patch)
tree0975beb458ec9c7449cb6a9a39fc7a6c12aa0624 /core/callable.h
parenta24aafcb92992f860694bf411acab1080fc0b3db (diff)
downloadredot-engine-04bb6a708a5b68ed199e5caa92d16a50992caf52.tar.gz
Created the callable_mp macro, for signals to call method pointers directly.
Diffstat (limited to 'core/callable.h')
-rw-r--r--core/callable.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/core/callable.h b/core/callable.h
index 8ea5377ce8..cecf2264a3 100644
--- a/core/callable.h
+++ b/core/callable.h
@@ -39,10 +39,9 @@ class Object;
class Variant;
class CallableCustom;
-// This is an abstraction of things that can be called
-// it is used for signals and other cases where effient
-// calling of functions is required.
-// It is designed for the standard case (object and method)
+// This is an abstraction of things that can be called.
+// It is used for signals and other cases where efficient calling of functions
+// is required. It is designed for the standard case (object and method)
// but can be optimized or customized.
class Callable {