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author | Hanif Bin Ariffin <hanif.ariffin.4326@gmail.com> | 2019-09-23 20:01:26 -0400 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 11:22:33 +0100 |
commit | 7bc1dc828f1636cdc9dc253d28a279f18c9c72c8 (patch) | |
tree | 3f73da9fa13c9801f97feb36d784f9ecc064dc00 /core/color.cpp | |
parent | 0c7fc80cc19fe9cd609b145245b1bb70f6a41e2e (diff) | |
download | redot-engine-7bc1dc828f1636cdc9dc253d28a279f18c9c72c8.tar.gz |
Remove deprecated Color::gray
It was marked to be removed in Godot 3.1.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'core/color.cpp')
-rw-r--r-- | core/color.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/core/color.cpp b/core/color.cpp index cb3068c487..03aeb2085b 100644 --- a/core/color.cpp +++ b/core/color.cpp @@ -508,13 +508,6 @@ Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) const { return Color(m + r, m + g, m + b, p_a); } -// FIXME: Remove once Godot 3.1 has been released -float Color::gray() const { - - WARN_DEPRECATED_MSG("'Color.gray()' is deprecated and will be removed in a future version. Use 'Color.v' for a better grayscale approximation."); - return (r + g + b) / 3.0; -} - Color::operator String() const { return rtos(r) + ", " + rtos(g) + ", " + rtos(b) + ", " + rtos(a); |