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authorHanif Bin Ariffin <hanif.ariffin.4326@gmail.com>2019-09-23 20:01:26 -0400
committerRémi Verschelde <rverschelde@gmail.com>2020-02-12 11:22:33 +0100
commit7bc1dc828f1636cdc9dc253d28a279f18c9c72c8 (patch)
tree3f73da9fa13c9801f97feb36d784f9ecc064dc00 /core/color.h
parent0c7fc80cc19fe9cd609b145245b1bb70f6a41e2e (diff)
downloadredot-engine-7bc1dc828f1636cdc9dc253d28a279f18c9c72c8.tar.gz
Remove deprecated Color::gray
It was marked to be removed in Godot 3.1. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'core/color.h')
-rw-r--r--core/color.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/core/color.h b/core/color.h
index 75a2b07d71..a7ab94ab08 100644
--- a/core/color.h
+++ b/core/color.h
@@ -56,7 +56,6 @@ struct Color {
uint64_t to_rgba64() const;
uint64_t to_argb64() const;
uint64_t to_abgr64() const;
- float gray() const;
float get_h() const;
float get_s() const;
float get_v() const;