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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 10:57:36 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 11:23:26 +0200 |
commit | 54418ea659061edccdf1ac16470505542dcc33f9 (patch) | |
tree | cf48aba0b9b73277b1ccc01b914646d49881f2a3 /core/core_bind.cpp | |
parent | d331b803b8e63b0dab406a12c21805a17ee0a6a8 (diff) | |
download | redot-engine-54418ea659061edccdf1ac16470505542dcc33f9.tar.gz |
Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
Diffstat (limited to 'core/core_bind.cpp')
-rw-r--r-- | core/core_bind.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/core/core_bind.cpp b/core/core_bind.cpp index a164221fc2..9152b4a215 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -425,10 +425,6 @@ void OS::delay_msec(int p_msec) const { ::OS::get_singleton()->delay_usec(int64_t(p_msec) * 1000); } -bool OS::can_use_threads() const { - return ::OS::get_singleton()->can_use_threads(); -} - bool OS::is_userfs_persistent() const { return ::OS::get_singleton()->is_userfs_persistent(); } @@ -561,8 +557,6 @@ void OS::_bind_methods() { ClassDB::bind_method(D_METHOD("is_userfs_persistent"), &OS::is_userfs_persistent); ClassDB::bind_method(D_METHOD("is_stdout_verbose"), &OS::is_stdout_verbose); - ClassDB::bind_method(D_METHOD("can_use_threads"), &OS::can_use_threads); - ClassDB::bind_method(D_METHOD("is_debug_build"), &OS::is_debug_build); ClassDB::bind_method(D_METHOD("get_static_memory_usage"), &OS::get_static_memory_usage); |