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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2024-11-20 09:18:55 +0100
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2024-11-20 09:18:55 +0100
commitbc5e2f9b96eff14e25514ebca072e3ffe75c2451 (patch)
tree77f0098f743aed591bdeadfe0320d7ba524a4638 /core/core_bind.cpp
parenta0cd8f187a43935d756e49bf3778f39f0964f0ac (diff)
downloadredot-engine-bc5e2f9b96eff14e25514ebca072e3ffe75c2451.tar.gz
Revert "Fix InputEvent device id clash" and add a compatibility function
This reverts commit 916d480686e339746ac4fc89079c26fe72caad53. Revert "Fix InputEvent crash when opening project" This reverts commit abb9c0f171c7150a510ca2c2a744534f1746635d. Introduce a compatibility function for projects affected by the device id clash reversal Since the reverted PR introduced changes in the project.godot file, it seems prudent to introduce a compatibility function for such affected projects.
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