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authorRémi Verschelde <rverschelde@gmail.com>2022-10-03 10:57:36 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-10-03 11:23:26 +0200
commit54418ea659061edccdf1ac16470505542dcc33f9 (patch)
treecf48aba0b9b73277b1ccc01b914646d49881f2a3 /core/core_bind.h
parentd331b803b8e63b0dab406a12c21805a17ee0a6a8 (diff)
downloadredot-engine-54418ea659061edccdf1ac16470505542dcc33f9.tar.gz
Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always true.
Diffstat (limited to 'core/core_bind.h')
-rw-r--r--core/core_bind.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/core/core_bind.h b/core/core_bind.h
index ba22971d78..4a89f4f13b 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -218,8 +218,6 @@ public:
uint64_t get_ticks_msec() const;
uint64_t get_ticks_usec() const;
- bool can_use_threads() const;
-
bool is_userfs_persistent() const;
bool is_stdout_verbose() const;