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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 10:57:36 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 11:23:26 +0200 |
commit | 54418ea659061edccdf1ac16470505542dcc33f9 (patch) | |
tree | cf48aba0b9b73277b1ccc01b914646d49881f2a3 /core/core_bind.h | |
parent | d331b803b8e63b0dab406a12c21805a17ee0a6a8 (diff) | |
download | redot-engine-54418ea659061edccdf1ac16470505542dcc33f9.tar.gz |
Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
Diffstat (limited to 'core/core_bind.h')
-rw-r--r-- | core/core_bind.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/core/core_bind.h b/core/core_bind.h index ba22971d78..4a89f4f13b 100644 --- a/core/core_bind.h +++ b/core/core_bind.h @@ -218,8 +218,6 @@ public: uint64_t get_ticks_msec() const; uint64_t get_ticks_usec() const; - bool can_use_threads() const; - bool is_userfs_persistent() const; bool is_stdout_verbose() const; |