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author | reduz <reduzio@gmail.com> | 2022-03-14 15:52:03 +0100 |
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committer | reduz <reduzio@gmail.com> | 2022-03-15 18:39:31 +0100 |
commit | 8b547331bec150b682fda94da1568fbcbda689ba (patch) | |
tree | 49159fd03ccc81cbfc2b4c6a70d1b7f1ac9cc5a1 /core/extension/gdnative_interface.cpp | |
parent | 41edfc88a3f82e643ad3f4613de7a787a00ee68a (diff) | |
download | redot-engine-8b547331bec150b682fda94da1568fbcbda689ba.tar.gz |
Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer
This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
Diffstat (limited to 'core/extension/gdnative_interface.cpp')
-rw-r--r-- | core/extension/gdnative_interface.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/core/extension/gdnative_interface.cpp b/core/extension/gdnative_interface.cpp index d9ec42dc9d..d0461611ec 100644 --- a/core/extension/gdnative_interface.cpp +++ b/core/extension/gdnative_interface.cpp @@ -60,6 +60,10 @@ static void gdnative_print_script_error(const char *p_description, const char *p _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_SCRIPT); } +uint64_t gdnative_get_native_struct_size(const char *p_name) { + return ClassDB::get_native_struct_size(p_name); +} + // Variant functions static void gdnative_variant_new_copy(GDNativeVariantPtr r_dest, const GDNativeVariantPtr p_src) { @@ -902,6 +906,8 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) { gdni.print_warning = gdnative_print_warning; gdni.print_script_error = gdnative_print_script_error; + gdni.get_native_struct_size = gdnative_get_native_struct_size; + /* GODOT VARIANT */ // variant general |