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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-09 18:08:58 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-09 18:08:58 +0100 |
commit | 74b03edf1e1b12b95ff38c2aaad603d85c80a230 (patch) | |
tree | 7655f4cbb87217e3efc5648684cc4773de807d8e /core/input/input_event.cpp | |
parent | d584ce0122263edb0cba14abc8ead248ff67cd91 (diff) | |
parent | 2235a1cbd06440911c2679204dbc8b7d47b7e83f (diff) | |
download | redot-engine-74b03edf1e1b12b95ff38c2aaad603d85c80a230.tar.gz |
Merge pull request #82800 from Sauermann/fix-screen-mousemotion
Add screen-related attributes to mouse input events
Diffstat (limited to 'core/input/input_event.cpp')
-rw-r--r-- | core/input/input_event.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index 89ffcecf50..bd1fde5a85 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -927,6 +927,14 @@ Vector2 InputEventMouseMotion::get_relative() const { return relative; } +void InputEventMouseMotion::set_relative_screen_position(const Vector2 &p_relative) { + screen_relative = p_relative; +} + +Vector2 InputEventMouseMotion::get_relative_screen_position() const { + return screen_relative; +} + void InputEventMouseMotion::set_velocity(const Vector2 &p_velocity) { velocity = p_velocity; } @@ -935,6 +943,14 @@ Vector2 InputEventMouseMotion::get_velocity() const { return velocity; } +void InputEventMouseMotion::set_screen_velocity(const Vector2 &p_velocity) { + screen_velocity = p_velocity; +} + +Vector2 InputEventMouseMotion::get_screen_velocity() const { + return screen_velocity; +} + Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { Ref<InputEventMouseMotion> mm; mm.instantiate(); @@ -952,7 +968,9 @@ Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, co mm->set_button_mask(get_button_mask()); mm->set_relative(p_xform.basis_xform(get_relative())); + mm->set_relative_screen_position(get_relative_screen_position()); mm->set_velocity(p_xform.basis_xform(get_velocity())); + mm->set_screen_velocity(get_screen_velocity()); return mm; } @@ -1027,7 +1045,9 @@ bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) { set_position(motion->get_position()); set_global_position(motion->get_global_position()); set_velocity(motion->get_velocity()); + set_screen_velocity(motion->get_screen_velocity()); relative += motion->get_relative(); + screen_relative += motion->get_relative_screen_position(); return true; } @@ -1045,14 +1065,22 @@ void InputEventMouseMotion::_bind_methods() { ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative); ClassDB::bind_method(D_METHOD("get_relative"), &InputEventMouseMotion::get_relative); + ClassDB::bind_method(D_METHOD("set_screen_relative", "relative"), &InputEventMouseMotion::set_relative_screen_position); + ClassDB::bind_method(D_METHOD("get_screen_relative"), &InputEventMouseMotion::get_relative_screen_position); + ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventMouseMotion::set_velocity); ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventMouseMotion::get_velocity); + ClassDB::bind_method(D_METHOD("set_screen_velocity", "velocity"), &InputEventMouseMotion::set_screen_velocity); + ClassDB::bind_method(D_METHOD("get_screen_velocity"), &InputEventMouseMotion::get_screen_velocity); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pen_inverted"), "set_pen_inverted", "get_pen_inverted"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative", PROPERTY_HINT_NONE, "suffix:px"), "set_relative", "get_relative"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "screen_relative", PROPERTY_HINT_NONE, "suffix:px"), "set_screen_relative", "get_screen_relative"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_velocity", "get_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "screen_velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_screen_velocity", "get_screen_velocity"); } /////////////////////////////////// @@ -1422,6 +1450,14 @@ Vector2 InputEventScreenDrag::get_relative() const { return relative; } +void InputEventScreenDrag::set_relative_screen_position(const Vector2 &p_relative) { + screen_relative = p_relative; +} + +Vector2 InputEventScreenDrag::get_relative_screen_position() const { + return screen_relative; +} + void InputEventScreenDrag::set_velocity(const Vector2 &p_velocity) { velocity = p_velocity; } @@ -1430,6 +1466,14 @@ Vector2 InputEventScreenDrag::get_velocity() const { return velocity; } +void InputEventScreenDrag::set_screen_velocity(const Vector2 &p_velocity) { + screen_velocity = p_velocity; +} + +Vector2 InputEventScreenDrag::get_screen_velocity() const { + return screen_velocity; +} + Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { Ref<InputEventScreenDrag> sd; @@ -1444,7 +1488,9 @@ Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, con sd->set_tilt(get_tilt()); sd->set_position(p_xform.xform(pos + p_local_ofs)); sd->set_relative(p_xform.basis_xform(relative)); + sd->set_relative_screen_position(get_relative_screen_position()); sd->set_velocity(p_xform.basis_xform(velocity)); + sd->set_screen_velocity(get_screen_velocity()); return sd; } @@ -1469,7 +1515,9 @@ bool InputEventScreenDrag::accumulate(const Ref<InputEvent> &p_event) { set_position(drag->get_position()); set_velocity(drag->get_velocity()); + set_screen_velocity(drag->get_screen_velocity()); relative += drag->get_relative(); + screen_relative += drag->get_relative_screen_position(); return true; } @@ -1493,16 +1541,24 @@ void InputEventScreenDrag::_bind_methods() { ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventScreenDrag::set_relative); ClassDB::bind_method(D_METHOD("get_relative"), &InputEventScreenDrag::get_relative); + ClassDB::bind_method(D_METHOD("set_screen_relative", "relative"), &InputEventScreenDrag::set_relative_screen_position); + ClassDB::bind_method(D_METHOD("get_screen_relative"), &InputEventScreenDrag::get_relative_screen_position); + ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventScreenDrag::set_velocity); ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventScreenDrag::get_velocity); + ClassDB::bind_method(D_METHOD("set_screen_velocity", "velocity"), &InputEventScreenDrag::set_screen_velocity); + ClassDB::bind_method(D_METHOD("get_screen_velocity"), &InputEventScreenDrag::get_screen_velocity); + ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pen_inverted"), "set_pen_inverted", "get_pen_inverted"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative", PROPERTY_HINT_NONE, "suffix:px"), "set_relative", "get_relative"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "screen_relative", PROPERTY_HINT_NONE, "suffix:px"), "set_screen_relative", "get_screen_relative"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_velocity", "get_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "screen_velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_screen_velocity", "get_screen_velocity"); } /////////////////////////////////// |