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authorThaddeus Crews <repiteo@outlook.com>2024-06-21 11:21:18 -0500
committerThaddeus Crews <repiteo@outlook.com>2024-11-04 12:11:14 -0600
commitbb5f390fb9b466be35a5df7651323d7e66afca31 (patch)
treeb40523f30f590353919c6f9a2923cfe0ca6620fc /core/input
parent89a311205f20efd28faff8e4695bd1af730613ae (diff)
downloadredot-engine-bb5f390fb9b466be35a5df7651323d7e66afca31.tar.gz
Style: Apply `clang-tidy` fixes (superficial)
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
Diffstat (limited to 'core/input')
-rw-r--r--core/input/input.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 4117193c8b..7e2227c729 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -1034,7 +1034,7 @@ void Input::action_release(const StringName &p_action) {
// Create or retrieve existing action.
ActionState &action_state = action_states[p_action];
- action_state.cache.pressed = 0;
+ action_state.cache.pressed = false;
action_state.cache.strength = 0.0;
action_state.cache.raw_strength = 0.0;
// As input may come in part way through a physics tick, the earliest we can react to it is the next physics tick.