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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /core/input_map.h | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
download | redot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'core/input_map.h')
-rw-r--r-- | core/input_map.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/input_map.h b/core/input_map.h index efc3a751aa..306845fc89 100644 --- a/core/input_map.h +++ b/core/input_map.h @@ -34,7 +34,7 @@ class InputMap : public Object { - OBJ_TYPE( InputMap, Object ); + GDCLASS( InputMap, Object ); public: struct Action { int id; |