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authorreduz <reduzio@gmail.com>2020-11-07 19:33:38 -0300
committerreduz <reduzio@gmail.com>2020-11-07 20:17:12 -0300
commit127458ed175c5aeac8dee7f09d23fae4c8928eb7 (patch)
treea1dd3ae46bf575cb8296df38568dfce237c6ecd8 /core/io/file_access_pack.h
parent30b6db99a99a94c64d906c1b828ff44f79a1bc75 (diff)
downloadredot-engine-127458ed175c5aeac8dee7f09d23fae4c8928eb7.tar.gz
Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
Diffstat (limited to 'core/io/file_access_pack.h')
-rw-r--r--core/io/file_access_pack.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h
index d934b0deb5..5c58dc01b4 100644
--- a/core/io/file_access_pack.h
+++ b/core/io/file_access_pack.h
@@ -31,11 +31,11 @@
#ifndef FILE_ACCESS_PACK_H
#define FILE_ACCESS_PACK_H
-#include "core/list.h"
-#include "core/map.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
+#include "core/templates/list.h"
+#include "core/templates/map.h"
// Godot's packed file magic header ("GDPC" in ASCII).
#define PACK_HEADER_MAGIC 0x43504447