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authorTrashguy <trashguy@gmail.com>2024-10-11 12:21:42 -0400
committerSpartan322 <Megacake1234@gmail.com>2024-10-13 15:05:24 -0400
commit9901f655fb46bd345770ad5f4a1638c4051b1816 (patch)
treebb22b4881145f122568c8f2e51e912078ad1b4fc /core/io/remote_filesystem_client.cpp
parent6699ae7897658e44efc3cfb2cba91c11a8f5aa6a (diff)
downloadredot-engine-9901f655fb46bd345770ad5f4a1638c4051b1816.tar.gz
Rebrand Godot 4.3 to Redot
Diffstat (limited to 'core/io/remote_filesystem_client.cpp')
-rw-r--r--core/io/remote_filesystem_client.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/io/remote_filesystem_client.cpp b/core/io/remote_filesystem_client.cpp
index 1198810441..346f6662e6 100644
--- a/core/io/remote_filesystem_client.cpp
+++ b/core/io/remote_filesystem_client.cpp
@@ -168,6 +168,7 @@ Error RemoteFilesystemClient::_synchronize_with_server(const String &p_host, int
// Connection OK, now send the current file state.
print_verbose("Remote Filesystem: Connection OK.");
+ // FIXME: Is rebranding needed here, to "GDFS"?
// Header (GRFS) - Godot Remote File System
print_verbose("Remote Filesystem: Sending header");
tcp_client->put_u8('G');