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author | Trashguy <trashguy@gmail.com> | 2024-10-11 12:21:42 -0400 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2024-10-13 15:05:24 -0400 |
commit | 9901f655fb46bd345770ad5f4a1638c4051b1816 (patch) | |
tree | bb22b4881145f122568c8f2e51e912078ad1b4fc /core/io/remote_filesystem_client.cpp | |
parent | 6699ae7897658e44efc3cfb2cba91c11a8f5aa6a (diff) | |
download | redot-engine-9901f655fb46bd345770ad5f4a1638c4051b1816.tar.gz |
Rebrand Godot 4.3 to Redot
Diffstat (limited to 'core/io/remote_filesystem_client.cpp')
-rw-r--r-- | core/io/remote_filesystem_client.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/core/io/remote_filesystem_client.cpp b/core/io/remote_filesystem_client.cpp index 1198810441..346f6662e6 100644 --- a/core/io/remote_filesystem_client.cpp +++ b/core/io/remote_filesystem_client.cpp @@ -168,6 +168,7 @@ Error RemoteFilesystemClient::_synchronize_with_server(const String &p_host, int // Connection OK, now send the current file state. print_verbose("Remote Filesystem: Connection OK."); + // FIXME: Is rebranding needed here, to "GDFS"? // Header (GRFS) - Godot Remote File System print_verbose("Remote Filesystem: Sending header"); tcp_client->put_u8('G'); |