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authorkobewi <kobewi4e@gmail.com>2022-11-05 17:09:16 +0100
committerkobewi <kobewi4e@gmail.com>2023-01-19 13:02:18 +0100
commitc0083e431bb7bf66987f396cf9a62fa372d92fe9 (patch)
tree5fec252ab1c4b5f0f400ab78cd758ebe88213ebf /core/io/resource.cpp
parentcd0a9ccdfde05963d1b544b773662149f585da0d (diff)
downloadredot-engine-c0083e431bb7bf66987f396cf9a62fa372d92fe9.tar.gz
Cleanup unused engine code v2
Diffstat (limited to 'core/io/resource.cpp')
-rw-r--r--core/io/resource.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index 2d6f09725f..6d3575b9fa 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -385,10 +385,6 @@ void Resource::set_as_translation_remapped(bool p_remapped) {
ResourceCache::lock.unlock();
}
-bool Resource::is_translation_remapped() const {
- return remapped_list.in_list();
-}
-
#ifdef TOOLS_ENABLED
//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
void Resource::set_id_for_path(const String &p_path, const String &p_id) {
@@ -481,9 +477,6 @@ void ResourceCache::clear() {
resources.clear();
}
-void ResourceCache::reload_externals() {
-}
-
bool ResourceCache::has(const String &p_path) {
lock.lock();