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Redot Engine – Multi-platform 2D and 3D game engine
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core
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io
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resource.cpp
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Merge commit godotengine/godot@711c725cf1b641d05d6cc988a64601622e48fe4a
Spartan322
2024-11-15
1
-11
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+11
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ResourceLoader: Add thread-aware resource changed mechanism
Pedro J. Estébanez
2024-09-23
1
-11
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+11
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
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+2
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Re-add resource thread-safety measures
Pedro J. Estébanez
2024-07-15
1
-1
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+16
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Remove no longer needed thread safety measures
Pedro J. Estébanez
2024-06-12
1
-16
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+1
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Merge pull request #91897 from RandomShaper/res_unreg_if_true
Rémi Verschelde
2024-05-16
1
-4
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+11
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Add an identity check to resource unregistration from cache
Pedro J. Estébanez
2024-05-13
1
-4
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+11
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
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+0
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Add shorthand for using singleton string names
kobewi
2024-05-11
1
-6
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+6
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Add PackedVector4Array Variant type
K. S. Ernest (iFire) Lee
2024-05-03
1
-1
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+2
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Fix Resource::get_rid override not working in GDExtension
Pylgos
2024-04-06
1
-2
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+1
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Merge pull request #89261 from paulloz/core/fix-script-reloading-outside-scri...
Rémi Verschelde
2024-03-24
1
-0
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+1
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Fix how scripts reload outside of ScriptEditor
Paul Joannon
2024-03-18
1
-0
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+1
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Merge pull request #89251 from KoBeWi/fastpector
Rémi Verschelde
2024-03-09
1
-2
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+2
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Speed up inspector updates for TileMap
kobewi
2024-03-07
1
-2
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+2
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Expose scene unique id functionality in Resource
Ryan
2024-03-07
1
-0
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+15
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Improve thread safety of resource loading
Pedro J. Estébanez
2024-02-28
1
-1
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+16
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Fix recursive resource local to scene
RedMser
2024-01-11
1
-25
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+93
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Improve message about resources in use at exit
kobewi
2023-11-28
1
-2
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+4
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Assign temporary path to preloaded resources
kobewi
2023-11-10
1
-0
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+4
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Reimplement Resource.`_local_to_scene_setup` & remove workaround
Micky
2023-09-09
1
-1
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+2
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Clear the previously set state when configuring for a new scene root node
Rindbee
2023-08-08
1
-0
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+5
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Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-21
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+15
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Make `ResourceCache::get_cached_resources` thread-safe
voidedWarranties
2023-02-20
1
-1
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+18
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Fix `Resource::duplicate()` missing packed arrays
Adam Scott
2023-01-28
1
-8
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+28
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Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
Aaron Franke
2023-01-24
1
-1
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+1
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PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
Aaron Franke
2023-01-24
1
-1
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+1
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Cleanup unused engine code v2
kobewi
2023-01-19
1
-7
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+0
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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[Core] Fix Resource.resource_name type.
Fabio Alessandrelli
2022-11-29
1
-1
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+1
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Rename and expose `RefCounted::get_reference_count()`
Marc Gilleron
2022-09-21
1
-1
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+1
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Fixes #65377: get_datetime_* functions can return wrong values
James
2022-09-10
1
-8
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+7
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Drop obsolete resource usage debug methods from OS class
Rémi Verschelde
2022-08-29
1
-40
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+0
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Remake resource thread safety and API
reduz
2022-06-22
1
-40
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+56
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Clean up Hash Functions
reduz
2022-06-20
1
-10
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+10
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Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-2
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+2
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-4
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+4
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Add a new HashMap implementation
reduz
2022-05-12
1
-11
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+6
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Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-6
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+6
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Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-1
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+1
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Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
1
-8
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+4
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Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-0
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+20
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Fix multiple missing UTF-8 decoding.
bruvzg
2022-01-06
1
-2
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+2
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-4
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+4
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Add a name to TileSet sources
Gilles Roudière
2021-10-14
1
-0
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+1
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Use range iterators for `Map`
Lightning_A
2021-09-30
1
-2
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+2
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-5
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+4
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OS: Fix used resource debug prints
Rémi Verschelde
2021-08-06
1
-0
/
+2
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