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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-27 14:03:28 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-27 14:03:28 +0200 |
commit | 19057c07bc10261fce936541757c587755531d0c (patch) | |
tree | 0d2593705f4bfae8acb0221d4808e515cb6d9ed8 /core/io/resource.cpp | |
parent | 545d1c0adbf340310e1531710eb31bd5267704d5 (diff) | |
parent | 79ce0c6e8052c065d88dbce5a2b7ff0d63fac3a7 (diff) | |
download | redot-engine-19057c07bc10261fce936541757c587755531d0c.tar.gz |
Merge pull request #67080 from Mickeon/resource-virtual-local-to-scene-setup
Reimplement Resource.`_setup_local_to_scene` & deprecate signal
Diffstat (limited to 'core/io/resource.cpp')
-rw-r--r-- | core/io/resource.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/core/io/resource.cpp b/core/io/resource.cpp index 68cdeabac7..e0d42a274a 100644 --- a/core/io/resource.cpp +++ b/core/io/resource.cpp @@ -379,8 +379,8 @@ Node *Resource::get_local_scene() const { } void Resource::setup_local_to_scene() { - // Can't use GDVIRTUAL in Resource, so this will have to be done with a signal emit_signal(SNAME("setup_local_to_scene_requested")); + GDVIRTUAL_CALL(_setup_local_to_scene); } void Resource::reset_local_to_scene() { @@ -460,6 +460,7 @@ void Resource::_bind_methods() { get_rid_bind.return_val.type = Variant::RID; ::ClassDB::add_virtual_method(get_class_static(), get_rid_bind, true, Vector<String>(), true); + GDVIRTUAL_BIND(_setup_local_to_scene); } Resource::Resource() : |