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| author | clayjohn <claynjohn@gmail.com> | 2023-01-13 14:02:46 -0800 |
|---|---|---|
| committer | clayjohn <claynjohn@gmail.com> | 2023-04-12 10:35:13 -0700 |
| commit | 9be0a73294b377abbef316805abc26dfeab03fb3 (patch) | |
| tree | b966fd76bdf66d2d6635b8ad809bb902ff2d4b39 /core/io/xml_parser.cpp | |
| parent | d4dad2b2f88968ff329145f3dab5290478bae886 (diff) | |
| download | redot-engine-9be0a73294b377abbef316805abc26dfeab03fb3.tar.gz | |
Add EXPOSURE built in to spatial shaders
This allows users to restore light values to pre-pre-exposure amounts
Diffstat (limited to 'core/io/xml_parser.cpp')
0 files changed, 0 insertions, 0 deletions
