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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-01-24 13:51:25 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-01-24 14:19:23 +0100
commita002b93d860887a219aa40d7a5cc65fc3a5272c1 (patch)
tree3fc1e8c3c4ad5e2b353737ae860674acdb13adc0 /core/math/basis.cpp
parent97cc2e53f6fbba7e85a2cbb79f38e077a6e511f7 (diff)
downloadredot-engine-a002b93d860887a219aa40d7a5cc65fc3a5272c1.tar.gz
Add explanations for errors related to Vector/Quat normalization
Diffstat (limited to 'core/math/basis.cpp')
-rw-r--r--core/math/basis.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index d15cb71db9..ddf5f13d55 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -800,7 +800,7 @@ void Basis::set_quat(const Quat &p_quat) {
void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) {
// Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_angle
#ifdef MATH_CHECKS
- ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "Axis must be normalized.");
+ ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 must be normalized.");
#endif
Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z);
real_t cosine = Math::cos(p_phi);