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author | reduz <reduzio@gmail.com> | 2022-06-25 11:23:24 +0200 |
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committer | reduz <reduzio@gmail.com> | 2022-06-27 13:45:35 +0200 |
commit | 7acf69747921553ba968b0a602f25c44031fc8b4 (patch) | |
tree | 1647a17a99167b1d2a4bd4e41a70bbc9f9c21439 /core/math/basis.h | |
parent | c4f0062f15408988e743d65cb98dbb7347c29cf3 (diff) | |
download | redot-engine-7acf69747921553ba968b0a602f25c44031fc8b4.tar.gz |
Fix VECTOR/LOCAL transitions in Node3D
Fixes #62225, supersedes #62227
Diffstat (limited to 'core/math/basis.h')
-rw-r--r-- | core/math/basis.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/core/math/basis.h b/core/math/basis.h index 9cce22510b..4be325cdd2 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -56,6 +56,15 @@ struct _NO_DISCARD_ Basis { _FORCE_INLINE_ real_t determinant() const; + enum EulerOrder { + EULER_ORDER_XYZ, + EULER_ORDER_XZY, + EULER_ORDER_YXZ, + EULER_ORDER_YZX, + EULER_ORDER_ZXY, + EULER_ORDER_ZYX + }; + void from_z(const Vector3 &p_z); void rotate(const Vector3 &p_axis, real_t p_angle); @@ -64,21 +73,12 @@ struct _NO_DISCARD_ Basis { void rotate_local(const Vector3 &p_axis, real_t p_angle); Basis rotated_local(const Vector3 &p_axis, real_t p_angle) const; - void rotate(const Vector3 &p_euler); - Basis rotated(const Vector3 &p_euler) const; + void rotate(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ); + Basis rotated(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ) const; void rotate(const Quaternion &p_quaternion); Basis rotated(const Quaternion &p_quaternion) const; - enum EulerOrder { - EULER_ORDER_XYZ, - EULER_ORDER_XZY, - EULER_ORDER_YXZ, - EULER_ORDER_YZX, - EULER_ORDER_ZXY, - EULER_ORDER_ZYX - }; - Vector3 get_euler_normalized(EulerOrder p_order = EULER_ORDER_YXZ) const; void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const; void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const; @@ -119,7 +119,7 @@ struct _NO_DISCARD_ Basis { Vector3 get_scale_local() const; void set_axis_angle_scale(const Vector3 &p_axis, real_t p_angle, const Vector3 &p_scale); - void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale); + void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order = EULER_ORDER_YXZ); void set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale); // transposed dot products |