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author | Aaron Franke <arnfranke@yahoo.com> | 2022-05-03 07:50:35 -0500 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2022-05-03 09:37:47 -0500 |
commit | fa7a7795f09688b1c71ddad40243e46909989054 (patch) | |
tree | 754a5bec7014bfb82114e69cc55555753803f1c8 /core/math/basis.h | |
parent | d5d86cb26e65b89a00b644de6eef510d8ca06797 (diff) | |
download | redot-engine-fa7a7795f09688b1c71ddad40243e46909989054.tar.gz |
Rename Basis get_axis to get_column, remove redundant methods
Diffstat (limited to 'core/math/basis.h')
-rw-r--r-- | core/math/basis.h | 39 |
1 files changed, 14 insertions, 25 deletions
diff --git a/core/math/basis.h b/core/math/basis.h index 7bd75be091..f9b13072ad 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -58,17 +58,6 @@ struct _NO_DISCARD_ Basis { void from_z(const Vector3 &p_z); - _FORCE_INLINE_ Vector3 get_axis(int p_axis) const { - // get actual basis axis column (we store transposed as rows for performance) - return Vector3(rows[0][p_axis], rows[1][p_axis], rows[2][p_axis]); - } - _FORCE_INLINE_ void set_axis(int p_axis, const Vector3 &p_value) { - // get actual basis axis column (we store transposed as rows for performance) - rows[0][p_axis] = p_value.x; - rows[1][p_axis] = p_value.y; - rows[2][p_axis] = p_value.z; - } - void rotate(const Vector3 &p_axis, real_t p_phi); Basis rotated(const Vector3 &p_axis, real_t p_phi) const; @@ -186,28 +175,28 @@ struct _NO_DISCARD_ Basis { rows[2][1] = zy; rows[2][2] = zz; } - _FORCE_INLINE_ void set(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z) { - set_axis(0, p_x); - set_axis(1, p_y); - set_axis(2, p_z); + _FORCE_INLINE_ void set_columns(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z) { + set_column(0, p_x); + set_column(1, p_y); + set_column(2, p_z); } - _FORCE_INLINE_ Vector3 get_column(int i) const { - return Vector3(rows[0][i], rows[1][i], rows[2][i]); + + _FORCE_INLINE_ Vector3 get_column(int p_index) const { + // Get actual basis axis column (we store transposed as rows for performance). + return Vector3(rows[0][p_index], rows[1][p_index], rows[2][p_index]); } - _FORCE_INLINE_ Vector3 get_row(int i) const { - return Vector3(rows[i][0], rows[i][1], rows[i][2]); + _FORCE_INLINE_ void set_column(int p_index, const Vector3 &p_value) { + // Set actual basis axis column (we store transposed as rows for performance). + rows[0][p_index] = p_value.x; + rows[1][p_index] = p_value.y; + rows[2][p_index] = p_value.z; } + _FORCE_INLINE_ Vector3 get_main_diagonal() const { return Vector3(rows[0][0], rows[1][1], rows[2][2]); } - _FORCE_INLINE_ void set_row(int i, const Vector3 &p_row) { - rows[i][0] = p_row.x; - rows[i][1] = p_row.y; - rows[i][2] = p_row.z; - } - _FORCE_INLINE_ void set_zero() { rows[0].zero(); rows[1].zero(); |