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authorlawnjelly <lawnjelly@gmail.com>2022-02-04 16:46:10 +0000
committerlawnjelly <lawnjelly@gmail.com>2022-02-04 16:51:21 +0000
commitf8eaab5b4758dd2a1339e1b6abf5e9509ccba35c (patch)
treeb4031777f60fcf24227d57b46d7ec6c9ed132a61 /core/math/bvh_tree.h
parent8495be9cece924b22a8148ce335d04836027bc40 (diff)
downloadredot-engine-f8eaab5b4758dd2a1339e1b6abf5e9509ccba35c.tar.gz
BVH - Sync BVH with 3.x
Templated mask checks and generic NUM_TREES Fix leaking leaves
Diffstat (limited to 'core/math/bvh_tree.h')
-rw-r--r--core/math/bvh_tree.h50
1 files changed, 45 insertions, 5 deletions
diff --git a/core/math/bvh_tree.h b/core/math/bvh_tree.h
index c948d83456..da9b307778 100644
--- a/core/math/bvh_tree.h
+++ b/core/math/bvh_tree.h
@@ -48,12 +48,17 @@
#include "core/templates/pooled_list.h"
#include <limits.h>
-#define BVHABB_CLASS BVH_ABB<Bounds, Point>
+#define BVHABB_CLASS BVH_ABB<BOUNDS, POINT>
+
+// not sure if this is better yet so making optional
+#define BVH_EXPAND_LEAF_AABBS
// never do these checks in release
#if defined(TOOLS_ENABLED) && defined(DEBUG_ENABLED)
//#define BVH_VERBOSE
//#define BVH_VERBOSE_TREE
+//#define BVH_VERBOSE_PAIRING
+//#define BVH_VERBOSE_MOVES
//#define BVH_VERBOSE_FRAME
//#define BVH_CHECKS
@@ -148,7 +153,25 @@ public:
}
};
-template <class T, int MAX_CHILDREN, int MAX_ITEMS, bool USE_PAIRS = false, class Bounds = AABB, class Point = Vector3>
+template <class T>
+class BVH_DummyPairTestFunction {
+public:
+ static bool user_collision_check(T *p_a, T *p_b) {
+ // return false if no collision, decided by masks etc
+ return true;
+ }
+};
+
+template <class T>
+class BVH_DummyCullTestFunction {
+public:
+ static bool user_cull_check(T *p_a, T *p_b) {
+ // return false if no collision
+ return true;
+ }
+};
+
+template <class T, int NUM_TREES, int MAX_CHILDREN, int MAX_ITEMS, class USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, class USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, bool USE_PAIRS = false, class BOUNDS = AABB, class POINT = Vector3>
class BVH_Tree {
friend class BVH;
@@ -165,6 +188,11 @@ public:
// (as these ids are stored as negative numbers in the node)
uint32_t dummy_leaf_id;
_leaves.request(dummy_leaf_id);
+
+ // In many cases you may want to change this default in the client code,
+ // or expose this value to the user.
+ // This default may make sense for a typically scaled 3d game, but maybe not for 2d on a pixel scale.
+ params_set_pairing_expansion(0.1);
}
private:
@@ -234,7 +262,7 @@ private:
change_root_node(sibling_id, p_tree_id);
// delete the old root node as no longer needed
- _nodes.free(p_parent_id);
+ node_free_node_and_leaf(p_parent_id);
}
return;
@@ -247,7 +275,19 @@ private:
}
// put the node on the free list to recycle
- _nodes.free(p_parent_id);
+ node_free_node_and_leaf(p_parent_id);
+ }
+
+ // A node can either be a node, or a node AND a leaf combo.
+ // Both must be deleted to prevent a leak.
+ void node_free_node_and_leaf(uint32_t p_node_id) {
+ TNode &node = _nodes[p_node_id];
+ if (node.is_leaf()) {
+ int leaf_id = node.get_leaf_id();
+ _leaves.free(leaf_id);
+ }
+
+ _nodes.free(p_node_id);
}
void change_root_node(uint32_t p_new_root_id, uint32_t p_tree_id) {
@@ -339,7 +379,7 @@ private:
refit_upward(parent_id);
// put the node on the free list to recycle
- _nodes.free(owner_node_id);
+ node_free_node_and_leaf(owner_node_id);
}
// else if no parent, it is the root node. Do not delete