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author | lawnjelly <lawnjelly@gmail.com> | 2022-02-04 16:46:10 +0000 |
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committer | lawnjelly <lawnjelly@gmail.com> | 2022-02-04 16:51:21 +0000 |
commit | f8eaab5b4758dd2a1339e1b6abf5e9509ccba35c (patch) | |
tree | b4031777f60fcf24227d57b46d7ec6c9ed132a61 /core/math/bvh_tree.h | |
parent | 8495be9cece924b22a8148ce335d04836027bc40 (diff) | |
download | redot-engine-f8eaab5b4758dd2a1339e1b6abf5e9509ccba35c.tar.gz |
BVH - Sync BVH with 3.x
Templated mask checks and generic NUM_TREES
Fix leaking leaves
Diffstat (limited to 'core/math/bvh_tree.h')
-rw-r--r-- | core/math/bvh_tree.h | 50 |
1 files changed, 45 insertions, 5 deletions
diff --git a/core/math/bvh_tree.h b/core/math/bvh_tree.h index c948d83456..da9b307778 100644 --- a/core/math/bvh_tree.h +++ b/core/math/bvh_tree.h @@ -48,12 +48,17 @@ #include "core/templates/pooled_list.h" #include <limits.h> -#define BVHABB_CLASS BVH_ABB<Bounds, Point> +#define BVHABB_CLASS BVH_ABB<BOUNDS, POINT> + +// not sure if this is better yet so making optional +#define BVH_EXPAND_LEAF_AABBS // never do these checks in release #if defined(TOOLS_ENABLED) && defined(DEBUG_ENABLED) //#define BVH_VERBOSE //#define BVH_VERBOSE_TREE +//#define BVH_VERBOSE_PAIRING +//#define BVH_VERBOSE_MOVES //#define BVH_VERBOSE_FRAME //#define BVH_CHECKS @@ -148,7 +153,25 @@ public: } }; -template <class T, int MAX_CHILDREN, int MAX_ITEMS, bool USE_PAIRS = false, class Bounds = AABB, class Point = Vector3> +template <class T> +class BVH_DummyPairTestFunction { +public: + static bool user_collision_check(T *p_a, T *p_b) { + // return false if no collision, decided by masks etc + return true; + } +}; + +template <class T> +class BVH_DummyCullTestFunction { +public: + static bool user_cull_check(T *p_a, T *p_b) { + // return false if no collision + return true; + } +}; + +template <class T, int NUM_TREES, int MAX_CHILDREN, int MAX_ITEMS, class USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, class USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, bool USE_PAIRS = false, class BOUNDS = AABB, class POINT = Vector3> class BVH_Tree { friend class BVH; @@ -165,6 +188,11 @@ public: // (as these ids are stored as negative numbers in the node) uint32_t dummy_leaf_id; _leaves.request(dummy_leaf_id); + + // In many cases you may want to change this default in the client code, + // or expose this value to the user. + // This default may make sense for a typically scaled 3d game, but maybe not for 2d on a pixel scale. + params_set_pairing_expansion(0.1); } private: @@ -234,7 +262,7 @@ private: change_root_node(sibling_id, p_tree_id); // delete the old root node as no longer needed - _nodes.free(p_parent_id); + node_free_node_and_leaf(p_parent_id); } return; @@ -247,7 +275,19 @@ private: } // put the node on the free list to recycle - _nodes.free(p_parent_id); + node_free_node_and_leaf(p_parent_id); + } + + // A node can either be a node, or a node AND a leaf combo. + // Both must be deleted to prevent a leak. + void node_free_node_and_leaf(uint32_t p_node_id) { + TNode &node = _nodes[p_node_id]; + if (node.is_leaf()) { + int leaf_id = node.get_leaf_id(); + _leaves.free(leaf_id); + } + + _nodes.free(p_node_id); } void change_root_node(uint32_t p_new_root_id, uint32_t p_tree_id) { @@ -339,7 +379,7 @@ private: refit_upward(parent_id); // put the node on the free list to recycle - _nodes.free(owner_node_id); + node_free_node_and_leaf(owner_node_id); } // else if no parent, it is the root node. Do not delete |