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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /core/math/geometry.cpp | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
download | redot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz |
GODOT IS OPEN SOURCE
Diffstat (limited to 'core/math/geometry.cpp')
-rw-r--r-- | core/math/geometry.cpp | 1006 |
1 files changed, 1006 insertions, 0 deletions
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp new file mode 100644 index 0000000000..cb76b9ed0f --- /dev/null +++ b/core/math/geometry.cpp @@ -0,0 +1,1006 @@ +/*************************************************************************/ +/* geometry.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "geometry.h" +#include "print_string.h" + + + +void Geometry::MeshData::optimize_vertices() { + + Map<int,int> vtx_remap; + + for(int i=0;i<faces.size();i++) { + + for(int j=0;j<faces[i].indices.size();j++) { + + int idx = faces[i].indices[j]; + if (!vtx_remap.has(idx)) { + int ni = vtx_remap.size(); + vtx_remap[idx]=ni; + + + } + + faces[i].indices[j]=vtx_remap[idx]; + } + } + + for(int i=0;i<edges.size();i++) { + + int a = edges[i].a; + int b = edges[i].b; + + if (!vtx_remap.has(a)) { + int ni = vtx_remap.size(); + vtx_remap[a]=ni; + } + if (!vtx_remap.has(b)) { + int ni = vtx_remap.size(); + vtx_remap[b]=ni; + } + + edges[i].a=vtx_remap[a]; + edges[i].b=vtx_remap[b]; + } + + Vector<Vector3> new_vertices; + new_vertices.resize(vtx_remap.size()); + + for(int i=0;i<vertices.size();i++) { + + if (vtx_remap.has(i)) + new_vertices[vtx_remap[i]]=vertices[i]; + } + vertices=new_vertices; +} + +Vector< Vector<Vector2> > (*Geometry::_decompose_func)(const Vector<Vector2>& p_polygon)=NULL; + +struct _FaceClassify { + + struct _Link { + + int face; + int edge; + void clear() { face=-1; edge=-1; } + _Link() { face=-1; edge=-1; } + }; + bool valid; + int group; + _Link links[3]; + Face3 face; + _FaceClassify() { + group=-1; + valid=false; + }; +}; + +static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) { + /* connect faces, error will occur if an edge is shared between more than 2 faces */ + /* clear connections */ + + bool error=false; + + for (int i=0;i<len;i++) { + + for (int j=0;j<3;j++) { + + p_faces[i].links[j].clear(); + } + } + + for (int i=0;i<len;i++) { + + if (p_faces[i].group!=p_group) + continue; + for (int j=i+1;j<len;j++) { + + if (p_faces[j].group!=p_group) + continue; + + for (int k=0;k<3;k++) { + + Vector3 vi1=p_faces[i].face.vertex[k]; + Vector3 vi2=p_faces[i].face.vertex[(k+1)%3]; + + for (int l=0;l<3;l++) { + + Vector3 vj2=p_faces[j].face.vertex[l]; + Vector3 vj1=p_faces[j].face.vertex[(l+1)%3]; + + if (vi1.distance_to(vj1)<0.00001 && + vi2.distance_to(vj2)<0.00001 + ) { + if (p_faces[i].links[k].face!=-1) { + + ERR_PRINT("already linked\n"); + error=true; + break; + } + if (p_faces[j].links[l].face!=-1) { + + ERR_PRINT("already linked\n"); + error=true; + break; + } + + p_faces[i].links[k].face=j; + p_faces[i].links[k].edge=l; + p_faces[j].links[l].face=i; + p_faces[j].links[l].edge=k; + } + } + if (error) + break; + + } + if (error) + break; + + } + if (error) + break; + } + + for (int i=0;i<len;i++) { + + p_faces[i].valid=true; + for (int j=0;j<3;j++) { + + if (p_faces[i].links[j].face==-1) + p_faces[i].valid=false; + } + /*printf("face %i is valid: %i, group %i. connected to %i:%i,%i:%i,%i:%i\n",i,p_faces[i].valid,p_faces[i].group, + p_faces[i].links[0].face, + p_faces[i].links[0].edge, + p_faces[i].links[1].face, + p_faces[i].links[1].edge, + p_faces[i].links[2].face, + p_faces[i].links[2].edge);*/ + } + return error; +} + +static bool _group_face(_FaceClassify *p_faces, int len, int p_index,int p_group) { + + if (p_faces[p_index].group>=0) + return false; + + p_faces[p_index].group=p_group; + + for (int i=0;i<3;i++) { + + ERR_FAIL_INDEX_V(p_faces[p_index].links[i].face,len,true); + _group_face(p_faces,len,p_faces[p_index].links[i].face,p_group); + } + + return true; +} + + +DVector< DVector< Face3 > > Geometry::separate_objects( DVector< Face3 > p_array ) { + + DVector< DVector< Face3 > > objects; + + int len = p_array.size(); + + DVector<Face3>::Read r=p_array.read(); + + const Face3* arrayptr = r.ptr(); + + DVector< _FaceClassify> fc; + + fc.resize( len ); + + DVector< _FaceClassify >::Write fcw=fc.write(); + + _FaceClassify * _fcptr = fcw.ptr(); + + for (int i=0;i<len;i++) { + + _fcptr[i].face=arrayptr[i]; + } + + bool error=_connect_faces(_fcptr,len,-1); + + if (error) { + + ERR_FAIL_COND_V(error, DVector< DVector< Face3 > >() ); // invalid geometry + } + + /* group connected faces in separate objects */ + + int group=0; + for (int i=0;i<len;i++) { + + if (!_fcptr[i].valid) + continue; + if (_group_face(_fcptr,len,i,group)) { + group++; + } + } + + /* group connected faces in separate objects */ + + + for (int i=0;i<len;i++) { + + _fcptr[i].face=arrayptr[i]; + } + + if (group>=0) { + + objects.resize(group); + DVector< DVector<Face3> >::Write obw=objects.write(); + DVector< Face3 > *group_faces = obw.ptr(); + + for (int i=0;i<len;i++) { + if (!_fcptr[i].valid) + continue; + if (_fcptr[i].group>=0 && _fcptr[i].group<group) { + + group_faces[_fcptr[i].group].push_back( _fcptr[i].face ); + } + } + } + + + return objects; + +} + +/*** GEOMETRY WRAPPER ***/ + +enum _CellFlags { + + _CELL_SOLID=1, + _CELL_EXTERIOR=2, + _CELL_STEP_MASK=0x1C, + _CELL_STEP_NONE=0<<2, + _CELL_STEP_Y_POS=1<<2, + _CELL_STEP_Y_NEG=2<<2, + _CELL_STEP_X_POS=3<<2, + _CELL_STEP_X_NEG=4<<2, + _CELL_STEP_Z_POS=5<<2, + _CELL_STEP_Z_NEG=6<<2, + _CELL_STEP_DONE=7<<2, + _CELL_PREV_MASK=0xE0, + _CELL_PREV_NONE=0<<5, + _CELL_PREV_Y_POS=1<<5, + _CELL_PREV_Y_NEG=2<<5, + _CELL_PREV_X_POS=3<<5, + _CELL_PREV_X_NEG=4<<5, + _CELL_PREV_Z_POS=5<<5, + _CELL_PREV_Z_NEG=6<<5, + _CELL_PREV_FIRST=7<<5, + +}; + +static inline void _plot_face(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z,const Vector3& voxelsize,const Face3& p_face) { + + AABB aabb( Vector3(x,y,z),Vector3(len_x,len_y,len_z)); + aabb.pos=aabb.pos*voxelsize; + aabb.size=aabb.size*voxelsize; + + if (!p_face.intersects_aabb(aabb)) + return; + + if (len_x==1 && len_y==1 && len_z==1) { + + p_cell_status[x][y][z]=_CELL_SOLID; + return; + } + + + + int div_x=len_x>1?2:1; + int div_y=len_y>1?2:1; + int div_z=len_z>1?2:1; + +#define _SPLIT(m_i,m_div,m_v,m_len_v,m_new_v,m_new_len_v)\ + if (m_div==1) {\ + m_new_v=m_v;\ + m_new_len_v=1; \ + } else if (m_i==0) {\ + m_new_v=m_v;\ + m_new_len_v=m_len_v/2;\ + } else {\ + m_new_v=m_v+m_len_v/2;\ + m_new_len_v=m_len_v-m_len_v/2; \ + } + + int new_x; + int new_len_x; + int new_y; + int new_len_y; + int new_z; + int new_len_z; + + for (int i=0;i<div_x;i++) { + + + _SPLIT(i,div_x,x,len_x,new_x,new_len_x); + + for (int j=0;j<div_y;j++) { + + _SPLIT(j,div_y,y,len_y,new_y,new_len_y); + + for (int k=0;k<div_z;k++) { + + _SPLIT(k,div_z,z,len_z,new_z,new_len_z); + + _plot_face(p_cell_status,new_x,new_y,new_z,new_len_x,new_len_y,new_len_z,voxelsize,p_face); + } + } + } +} + +static inline void _mark_outside(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z) { + + if (p_cell_status[x][y][z]&3) + return; // nothing to do, already used and/or visited + + p_cell_status[x][y][z]=_CELL_PREV_FIRST; + + while(true) { + + uint8_t &c = p_cell_status[x][y][z]; + + //printf("at %i,%i,%i\n",x,y,z); + + if ( (c&_CELL_STEP_MASK)==_CELL_STEP_NONE) { + /* Haven't been in here, mark as outside */ + p_cell_status[x][y][z]|=_CELL_EXTERIOR; + //printf("not marked as anything, marking exterior\n"); + } + + //printf("cell step is %i\n",(c&_CELL_STEP_MASK)); + + if ( (c&_CELL_STEP_MASK)!=_CELL_STEP_DONE) { + /* if not done, increase step */ + c+=1<<2; + //printf("incrementing cell step\n"); + } + + if ( (c&_CELL_STEP_MASK)==_CELL_STEP_DONE) { + /* Go back */ + //printf("done, going back a cell\n"); + + switch(c&_CELL_PREV_MASK) { + case _CELL_PREV_FIRST: { + //printf("at end, finished marking\n"); + return; + } break; + case _CELL_PREV_Y_POS: { + y++; + ERR_FAIL_COND(y>=len_y); + } break; + case _CELL_PREV_Y_NEG: { + y--; + ERR_FAIL_COND(y<0); + } break; + case _CELL_PREV_X_POS: { + x++; + ERR_FAIL_COND(x>=len_x); + } break; + case _CELL_PREV_X_NEG: { + x--; + ERR_FAIL_COND(x<0); + } break; + case _CELL_PREV_Z_POS: { + z++; + ERR_FAIL_COND(z>=len_z); + } break; + case _CELL_PREV_Z_NEG: { + z--; + ERR_FAIL_COND(z<0); + } break; + default: { + ERR_FAIL(); + } + } + continue; + } + + //printf("attempting new cell!\n"); + + int next_x=x,next_y=y,next_z=z; + uint8_t prev=0; + + switch(c&_CELL_STEP_MASK) { + + case _CELL_STEP_Y_POS: { + + next_y++; + prev=_CELL_PREV_Y_NEG; + } break; + case _CELL_STEP_Y_NEG: { + next_y--; + prev=_CELL_PREV_Y_POS; + } break; + case _CELL_STEP_X_POS: { + next_x++; + prev=_CELL_PREV_X_NEG; + } break; + case _CELL_STEP_X_NEG: { + next_x--; + prev=_CELL_PREV_X_POS; + } break; + case _CELL_STEP_Z_POS: { + next_z++; + prev=_CELL_PREV_Z_NEG; + } break; + case _CELL_STEP_Z_NEG: { + next_z--; + prev=_CELL_PREV_Z_POS; + } break; + default: ERR_FAIL(); + + } + + //printf("testing if new cell will be ok...!\n"); + + if (next_x<0 || next_x>=len_x) + continue; + if (next_y<0 || next_y>=len_y) + continue; + if (next_z<0 || next_z>=len_z) + continue; + + //printf("testing if new cell is traversable\n"); + + if (p_cell_status[next_x][next_y][next_z]&3) + continue; + + //printf("move to it\n"); + + x=next_x; + y=next_y; + z=next_z; + p_cell_status[x][y][z]|=prev; + } +} + +static inline void _build_faces(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z,DVector<Face3>& p_faces) { + + ERR_FAIL_INDEX(x,len_x); + ERR_FAIL_INDEX(y,len_y); + ERR_FAIL_INDEX(z,len_z); + + if (p_cell_status[x][y][z]&_CELL_EXTERIOR) + return; + +/* static const Vector3 vertices[8]={ + Vector3(0,0,0), + Vector3(0,0,1), + Vector3(0,1,0), + Vector3(0,1,1), + Vector3(1,0,0), + Vector3(1,0,1), + Vector3(1,1,0), + Vector3(1,1,1), + }; +*/ +#define vert(m_idx) Vector3( (m_idx&4)>>2, (m_idx&2)>>1, m_idx&1 ) + + static const uint8_t indices[6][4]={ + {7,6,4,5}, + {7,3,2,6}, + {7,5,1,3}, + {0,2,3,1}, + {0,1,5,4}, + {0,4,6,2}, + + }; +/* + + {0,1,2,3}, + {0,1,4,5}, + {0,2,4,6}, + {4,5,6,7}, + {2,3,7,6}, + {1,3,5,7}, + + {0,2,3,1}, + {0,1,5,4}, + {0,4,6,2}, + {7,6,4,5}, + {7,3,2,6}, + {7,5,1,3}, +*/ + + for (int i=0;i<6;i++) { + + Vector3 face_points[4]; + int disp_x=x+((i%3)==0?((i<3)?1:-1):0); + int disp_y=y+(((i-1)%3)==0?((i<3)?1:-1):0); + int disp_z=z+(((i-2)%3)==0?((i<3)?1:-1):0); + + bool plot=false; + + if (disp_x<0 || disp_x>=len_x) + plot=true; + if (disp_y<0 || disp_y>=len_y) + plot=true; + if (disp_z<0 || disp_z>=len_z) + plot=true; + + if (!plot && (p_cell_status[disp_x][disp_y][disp_z]&_CELL_EXTERIOR)) + plot=true; + + if (!plot) + continue; + + for (int j=0;j<4;j++) + face_points[j]=vert( indices[i][j] ) + Vector3(x,y,z); + + p_faces.push_back( + Face3( + face_points[0], + face_points[1], + face_points[2] + ) + ); + + p_faces.push_back( + Face3( + face_points[2], + face_points[3], + face_points[0] + ) + ); + + } + +} + +DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_error ) { + +#define _MIN_SIZE 1.0 +#define _MAX_LENGTH 20 + + int face_count=p_array.size(); + DVector<Face3>::Read facesr=p_array.read(); + const Face3 *faces = facesr.ptr(); + + AABB global_aabb; + + for(int i=0;i<face_count;i++) { + + if (i==0) { + + global_aabb=faces[i].get_aabb(); + } else { + + global_aabb.merge_with( faces[i].get_aabb() ); + } + } + + global_aabb.grow_by(0.01); // avoid numerical error + + // determine amount of cells in grid axis + int div_x,div_y,div_z; + + if (global_aabb.size.x/_MIN_SIZE<_MAX_LENGTH) + div_x=(int)(global_aabb.size.x/_MIN_SIZE)+1; + else + div_x=_MAX_LENGTH; + + if (global_aabb.size.y/_MIN_SIZE<_MAX_LENGTH) + div_y=(int)(global_aabb.size.y/_MIN_SIZE)+1; + else + div_y=_MAX_LENGTH; + + if (global_aabb.size.z/_MIN_SIZE<_MAX_LENGTH) + div_z=(int)(global_aabb.size.z/_MIN_SIZE)+1; + else + div_z=_MAX_LENGTH; + + Vector3 voxelsize=global_aabb.size; + voxelsize.x/=div_x; + voxelsize.y/=div_y; + voxelsize.z/=div_z; + + + // create and initialize cells to zero + print_line("Wrapper: Initializing Cells"); + + uint8_t ***cell_status=memnew_arr(uint8_t**,div_x); + for(int i=0;i<div_x;i++) { + + cell_status[i]=memnew_arr(uint8_t*,div_y); + + for(int j=0;j<div_y;j++) { + + cell_status[i][j]=memnew_arr(uint8_t,div_z); + + for(int k=0;k<div_z;k++) { + + cell_status[i][j][k]=0; + } + } + } + + // plot faces into cells + print_line("Wrapper (1/6): Plotting Faces"); + + for (int i=0;i<face_count;i++) { + + Face3 f=faces[i]; + for (int j=0;j<3;j++) { + + f.vertex[j]-=global_aabb.pos; + } + _plot_face(cell_status,0,0,0,div_x,div_y,div_z,voxelsize,f); + } + + + // determine which cells connect to the outside by traversing the outside and recursively flood-fill marking + + print_line("Wrapper (2/6) Flood Filling"); + + for (int i=0;i<div_x;i++) { + + for (int j=0;j<div_y;j++) { + + _mark_outside(cell_status,i,j,0,div_x,div_y,div_z); + _mark_outside(cell_status,i,j,div_z-1,div_x,div_y,div_z); + } + } + + for (int i=0;i<div_z;i++) { + + for (int j=0;j<div_y;j++) { + + _mark_outside(cell_status,0,j,i,div_x,div_y,div_z); + _mark_outside(cell_status,div_x-1,j,i,div_x,div_y,div_z); + } + } + + for (int i=0;i<div_x;i++) { + + for (int j=0;j<div_z;j++) { + + _mark_outside(cell_status,i,0,j,div_x,div_y,div_z); + _mark_outside(cell_status,i,div_y-1,j,div_x,div_y,div_z); + } + } + + // build faces for the inside-outside cell divisors + + print_line("Wrapper (3/6): Building Faces"); + + DVector<Face3> wrapped_faces; + + for (int i=0;i<div_x;i++) { + + for (int j=0;j<div_y;j++) { + + for (int k=0;k<div_z;k++) { + + _build_faces(cell_status,i,j,k,div_x,div_y,div_z,wrapped_faces); + } + } + } + + print_line("Wrapper (4/6): Transforming Back Vertices"); + + // transform face vertices to global coords + + int wrapped_faces_count=wrapped_faces.size(); + DVector<Face3>::Write wrapped_facesw=wrapped_faces.write(); + Face3* wrapped_faces_ptr=wrapped_facesw.ptr(); + + for(int i=0;i<wrapped_faces_count;i++) { + + for(int j=0;j<3;j++) { + + Vector3& v = wrapped_faces_ptr[i].vertex[j]; + v=v*voxelsize; + v+=global_aabb.pos; + } + } + + // clean up grid + print_line("Wrapper (5/6): Grid Cleanup"); + + for(int i=0;i<div_x;i++) { + + for(int j=0;j<div_y;j++) { + + memdelete_arr( cell_status[i][j] ); + } + + memdelete_arr( cell_status[i] ); + } + + memdelete_arr(cell_status); + if (p_error) + *p_error=voxelsize.length(); + + print_line("Wrapper (6/6): Finished."); + return wrapped_faces; +} + +Geometry::MeshData Geometry::build_convex_mesh(const DVector<Plane> &p_planes) { + + MeshData mesh; + + +#define SUBPLANE_SIZE 1024.0 + + float subplane_size = 1024.0; // should compute this from the actual plane + for (int i=0;i<p_planes.size();i++) { + + Plane p =p_planes[i]; + + Vector3 ref=Vector3(0.0,1.0,0.0); + + if (ABS(p.normal.dot(ref))>0.95) + ref=Vector3(0.0,0.0,1.0); // change axis + + Vector3 right = p.normal.cross(ref).normalized(); + Vector3 up = p.normal.cross( right ).normalized(); + + Vector< Vector3 > vertices; + + Vector3 center = p.get_any_point(); + // make a quad clockwise + vertices.push_back( center - up * subplane_size + right * subplane_size ); + vertices.push_back( center - up * subplane_size - right * subplane_size ); + vertices.push_back( center + up * subplane_size - right * subplane_size ); + vertices.push_back( center + up * subplane_size + right * subplane_size ); + + for (int j=0;j<p_planes.size();j++) { + + if (j==i) + continue; + + + Vector< Vector3 > new_vertices; + Plane clip=p_planes[j]; + + if (clip.normal.dot(p.normal)>0.95) + continue; + + if (vertices.size()<3) + break; + + for(int k=0;k<vertices.size();k++) { + + int k_n=(k+1)%vertices.size(); + + Vector3 edge0_A=vertices[k]; + Vector3 edge1_A=vertices[k_n]; + + real_t dist0 = clip.distance_to(edge0_A); + real_t dist1 = clip.distance_to(edge1_A); + + + if ( dist0 <= 0 ) { // behind plane + + new_vertices.push_back(vertices[k]); + } + + + // check for different sides and non coplanar + if ( (dist0*dist1) < 0) { + + // calculate intersection + Vector3 rel = edge1_A - edge0_A; + + real_t den=clip.normal.dot( rel ); + if (Math::abs(den)<CMP_EPSILON) + continue; // point too short + + real_t dist=-(clip.normal.dot( edge0_A )-clip.d)/den; + Vector3 inters = edge0_A+rel*dist; + new_vertices.push_back(inters); + } + } + + vertices=new_vertices; + } + + if (vertices.size()<3) + continue; + + + //result is a clockwise face + + MeshData::Face face; + + // add face indices + for (int j=0;j<vertices.size();j++) { + + + int idx=-1; + for (int k=0;k<mesh.vertices.size();k++) { + + if (mesh.vertices[k].distance_to(vertices[j])<0.001) { + + idx=k; + break; + } + } + + if (idx==-1) { + + idx=mesh.vertices.size(); + mesh.vertices.push_back(vertices[j]); + } + + face.indices.push_back(idx); + } + face.plane=p; + mesh.faces.push_back(face); + + //add edge + + for(int j=0;j<face.indices.size();j++) { + + int a=face.indices[j]; + int b=face.indices[(j+1)%face.indices.size()]; + + bool found=false; + for(int k=0;k<mesh.edges.size();k++) { + + if (mesh.edges[k].a==a && mesh.edges[k].b==b) { + found=true; + break; + } + if (mesh.edges[k].b==a && mesh.edges[k].a==b) { + found=true; + break; + } + } + + if (found) + continue; + MeshData::Edge edge; + edge.a=a; + edge.b=b; + mesh.edges.push_back(edge); + } + + + } + + return mesh; +} + + +DVector<Plane> Geometry::build_box_planes(const Vector3& p_extents) { + + DVector<Plane> planes; + + planes.push_back( Plane( Vector3(1,0,0), p_extents.x ) ); + planes.push_back( Plane( Vector3(-1,0,0), p_extents.x ) ); + planes.push_back( Plane( Vector3(0,1,0), p_extents.y ) ); + planes.push_back( Plane( Vector3(0,-1,0), p_extents.y ) ); + planes.push_back( Plane( Vector3(0,0,1), p_extents.z ) ); + planes.push_back( Plane( Vector3(0,0,-1), p_extents.z ) ); + + return planes; +} + +DVector<Plane> Geometry::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) { + + DVector<Plane> planes; + + for (int i=0;i<p_sides;i++) { + + Vector3 normal; + normal[(p_axis+1)%3]=Math::cos(i*(2.0*Math_PI)/p_sides); + normal[(p_axis+2)%3]=Math::sin(i*(2.0*Math_PI)/p_sides); + + planes.push_back( Plane( normal, p_radius ) ); + } + + Vector3 axis; + axis[p_axis]=1.0; + + planes.push_back( Plane( axis, p_height*0.5 ) ); + planes.push_back( Plane( -axis, p_height*0.5 ) ); + + return planes; + +} + +DVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p_lons, Vector3::Axis p_axis) { + + + DVector<Plane> planes; + + Vector3 axis; + axis[p_axis]=1.0; + + Vector3 axis_neg; + axis_neg[(p_axis+1)%3]=1.0; + axis_neg[(p_axis+2)%3]=1.0; + axis_neg[p_axis]=-1.0; + + for (int i=0;i<p_lons;i++) { + + Vector3 normal; + normal[(p_axis+1)%3]=Math::cos(i*(2.0*Math_PI)/p_lons); + normal[(p_axis+2)%3]=Math::sin(i*(2.0*Math_PI)/p_lons); + + planes.push_back( Plane( normal, p_radius ) ); + + for (int j=1;j<=p_lats;j++) { + + //todo this is stupid, fix + Vector3 angle = normal.linear_interpolate(axis,j/(float)p_lats).normalized(); + Vector3 pos = angle*p_radius; + planes.push_back( Plane( pos, angle ) ); + planes.push_back( Plane( pos * axis_neg, angle * axis_neg) ); + + } + } + + return planes; + +} + +DVector<Plane> Geometry::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { + + DVector<Plane> planes; + + Vector3 axis; + axis[p_axis]=1.0; + + Vector3 axis_neg; + axis_neg[(p_axis+1)%3]=1.0; + axis_neg[(p_axis+2)%3]=1.0; + axis_neg[p_axis]=-1.0; + + for (int i=0;i<p_sides;i++) { + + Vector3 normal; + normal[(p_axis+1)%3]=Math::cos(i*(2.0*Math_PI)/p_sides); + normal[(p_axis+2)%3]=Math::sin(i*(2.0*Math_PI)/p_sides); + + planes.push_back( Plane( normal, p_radius ) ); + + for (int j=1;j<=p_lats;j++) { + + Vector3 angle = normal.linear_interpolate(axis,j/(float)p_lats).normalized(); + Vector3 pos = axis*p_height*0.5 + angle*p_radius; + planes.push_back( Plane( pos, angle ) ); + planes.push_back( Plane( pos * axis_neg, angle * axis_neg) ); + + } + } + + + return planes; + +} + |