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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /core/math/geometry.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
Diffstat (limited to 'core/math/geometry.cpp')
-rw-r--r--core/math/geometry.cpp1006
1 files changed, 1006 insertions, 0 deletions
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
new file mode 100644
index 0000000000..cb76b9ed0f
--- /dev/null
+++ b/core/math/geometry.cpp
@@ -0,0 +1,1006 @@
+/*************************************************************************/
+/* geometry.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "geometry.h"
+#include "print_string.h"
+
+
+
+void Geometry::MeshData::optimize_vertices() {
+
+ Map<int,int> vtx_remap;
+
+ for(int i=0;i<faces.size();i++) {
+
+ for(int j=0;j<faces[i].indices.size();j++) {
+
+ int idx = faces[i].indices[j];
+ if (!vtx_remap.has(idx)) {
+ int ni = vtx_remap.size();
+ vtx_remap[idx]=ni;
+
+
+ }
+
+ faces[i].indices[j]=vtx_remap[idx];
+ }
+ }
+
+ for(int i=0;i<edges.size();i++) {
+
+ int a = edges[i].a;
+ int b = edges[i].b;
+
+ if (!vtx_remap.has(a)) {
+ int ni = vtx_remap.size();
+ vtx_remap[a]=ni;
+ }
+ if (!vtx_remap.has(b)) {
+ int ni = vtx_remap.size();
+ vtx_remap[b]=ni;
+ }
+
+ edges[i].a=vtx_remap[a];
+ edges[i].b=vtx_remap[b];
+ }
+
+ Vector<Vector3> new_vertices;
+ new_vertices.resize(vtx_remap.size());
+
+ for(int i=0;i<vertices.size();i++) {
+
+ if (vtx_remap.has(i))
+ new_vertices[vtx_remap[i]]=vertices[i];
+ }
+ vertices=new_vertices;
+}
+
+Vector< Vector<Vector2> > (*Geometry::_decompose_func)(const Vector<Vector2>& p_polygon)=NULL;
+
+struct _FaceClassify {
+
+ struct _Link {
+
+ int face;
+ int edge;
+ void clear() { face=-1; edge=-1; }
+ _Link() { face=-1; edge=-1; }
+ };
+ bool valid;
+ int group;
+ _Link links[3];
+ Face3 face;
+ _FaceClassify() {
+ group=-1;
+ valid=false;
+ };
+};
+
+static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) {
+ /* connect faces, error will occur if an edge is shared between more than 2 faces */
+ /* clear connections */
+
+ bool error=false;
+
+ for (int i=0;i<len;i++) {
+
+ for (int j=0;j<3;j++) {
+
+ p_faces[i].links[j].clear();
+ }
+ }
+
+ for (int i=0;i<len;i++) {
+
+ if (p_faces[i].group!=p_group)
+ continue;
+ for (int j=i+1;j<len;j++) {
+
+ if (p_faces[j].group!=p_group)
+ continue;
+
+ for (int k=0;k<3;k++) {
+
+ Vector3 vi1=p_faces[i].face.vertex[k];
+ Vector3 vi2=p_faces[i].face.vertex[(k+1)%3];
+
+ for (int l=0;l<3;l++) {
+
+ Vector3 vj2=p_faces[j].face.vertex[l];
+ Vector3 vj1=p_faces[j].face.vertex[(l+1)%3];
+
+ if (vi1.distance_to(vj1)<0.00001 &&
+ vi2.distance_to(vj2)<0.00001
+ ) {
+ if (p_faces[i].links[k].face!=-1) {
+
+ ERR_PRINT("already linked\n");
+ error=true;
+ break;
+ }
+ if (p_faces[j].links[l].face!=-1) {
+
+ ERR_PRINT("already linked\n");
+ error=true;
+ break;
+ }
+
+ p_faces[i].links[k].face=j;
+ p_faces[i].links[k].edge=l;
+ p_faces[j].links[l].face=i;
+ p_faces[j].links[l].edge=k;
+ }
+ }
+ if (error)
+ break;
+
+ }
+ if (error)
+ break;
+
+ }
+ if (error)
+ break;
+ }
+
+ for (int i=0;i<len;i++) {
+
+ p_faces[i].valid=true;
+ for (int j=0;j<3;j++) {
+
+ if (p_faces[i].links[j].face==-1)
+ p_faces[i].valid=false;
+ }
+ /*printf("face %i is valid: %i, group %i. connected to %i:%i,%i:%i,%i:%i\n",i,p_faces[i].valid,p_faces[i].group,
+ p_faces[i].links[0].face,
+ p_faces[i].links[0].edge,
+ p_faces[i].links[1].face,
+ p_faces[i].links[1].edge,
+ p_faces[i].links[2].face,
+ p_faces[i].links[2].edge);*/
+ }
+ return error;
+}
+
+static bool _group_face(_FaceClassify *p_faces, int len, int p_index,int p_group) {
+
+ if (p_faces[p_index].group>=0)
+ return false;
+
+ p_faces[p_index].group=p_group;
+
+ for (int i=0;i<3;i++) {
+
+ ERR_FAIL_INDEX_V(p_faces[p_index].links[i].face,len,true);
+ _group_face(p_faces,len,p_faces[p_index].links[i].face,p_group);
+ }
+
+ return true;
+}
+
+
+DVector< DVector< Face3 > > Geometry::separate_objects( DVector< Face3 > p_array ) {
+
+ DVector< DVector< Face3 > > objects;
+
+ int len = p_array.size();
+
+ DVector<Face3>::Read r=p_array.read();
+
+ const Face3* arrayptr = r.ptr();
+
+ DVector< _FaceClassify> fc;
+
+ fc.resize( len );
+
+ DVector< _FaceClassify >::Write fcw=fc.write();
+
+ _FaceClassify * _fcptr = fcw.ptr();
+
+ for (int i=0;i<len;i++) {
+
+ _fcptr[i].face=arrayptr[i];
+ }
+
+ bool error=_connect_faces(_fcptr,len,-1);
+
+ if (error) {
+
+ ERR_FAIL_COND_V(error, DVector< DVector< Face3 > >() ); // invalid geometry
+ }
+
+ /* group connected faces in separate objects */
+
+ int group=0;
+ for (int i=0;i<len;i++) {
+
+ if (!_fcptr[i].valid)
+ continue;
+ if (_group_face(_fcptr,len,i,group)) {
+ group++;
+ }
+ }
+
+ /* group connected faces in separate objects */
+
+
+ for (int i=0;i<len;i++) {
+
+ _fcptr[i].face=arrayptr[i];
+ }
+
+ if (group>=0) {
+
+ objects.resize(group);
+ DVector< DVector<Face3> >::Write obw=objects.write();
+ DVector< Face3 > *group_faces = obw.ptr();
+
+ for (int i=0;i<len;i++) {
+ if (!_fcptr[i].valid)
+ continue;
+ if (_fcptr[i].group>=0 && _fcptr[i].group<group) {
+
+ group_faces[_fcptr[i].group].push_back( _fcptr[i].face );
+ }
+ }
+ }
+
+
+ return objects;
+
+}
+
+/*** GEOMETRY WRAPPER ***/
+
+enum _CellFlags {
+
+ _CELL_SOLID=1,
+ _CELL_EXTERIOR=2,
+ _CELL_STEP_MASK=0x1C,
+ _CELL_STEP_NONE=0<<2,
+ _CELL_STEP_Y_POS=1<<2,
+ _CELL_STEP_Y_NEG=2<<2,
+ _CELL_STEP_X_POS=3<<2,
+ _CELL_STEP_X_NEG=4<<2,
+ _CELL_STEP_Z_POS=5<<2,
+ _CELL_STEP_Z_NEG=6<<2,
+ _CELL_STEP_DONE=7<<2,
+ _CELL_PREV_MASK=0xE0,
+ _CELL_PREV_NONE=0<<5,
+ _CELL_PREV_Y_POS=1<<5,
+ _CELL_PREV_Y_NEG=2<<5,
+ _CELL_PREV_X_POS=3<<5,
+ _CELL_PREV_X_NEG=4<<5,
+ _CELL_PREV_Z_POS=5<<5,
+ _CELL_PREV_Z_NEG=6<<5,
+ _CELL_PREV_FIRST=7<<5,
+
+};
+
+static inline void _plot_face(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z,const Vector3& voxelsize,const Face3& p_face) {
+
+ AABB aabb( Vector3(x,y,z),Vector3(len_x,len_y,len_z));
+ aabb.pos=aabb.pos*voxelsize;
+ aabb.size=aabb.size*voxelsize;
+
+ if (!p_face.intersects_aabb(aabb))
+ return;
+
+ if (len_x==1 && len_y==1 && len_z==1) {
+
+ p_cell_status[x][y][z]=_CELL_SOLID;
+ return;
+ }
+
+
+
+ int div_x=len_x>1?2:1;
+ int div_y=len_y>1?2:1;
+ int div_z=len_z>1?2:1;
+
+#define _SPLIT(m_i,m_div,m_v,m_len_v,m_new_v,m_new_len_v)\
+ if (m_div==1) {\
+ m_new_v=m_v;\
+ m_new_len_v=1; \
+ } else if (m_i==0) {\
+ m_new_v=m_v;\
+ m_new_len_v=m_len_v/2;\
+ } else {\
+ m_new_v=m_v+m_len_v/2;\
+ m_new_len_v=m_len_v-m_len_v/2; \
+ }
+
+ int new_x;
+ int new_len_x;
+ int new_y;
+ int new_len_y;
+ int new_z;
+ int new_len_z;
+
+ for (int i=0;i<div_x;i++) {
+
+
+ _SPLIT(i,div_x,x,len_x,new_x,new_len_x);
+
+ for (int j=0;j<div_y;j++) {
+
+ _SPLIT(j,div_y,y,len_y,new_y,new_len_y);
+
+ for (int k=0;k<div_z;k++) {
+
+ _SPLIT(k,div_z,z,len_z,new_z,new_len_z);
+
+ _plot_face(p_cell_status,new_x,new_y,new_z,new_len_x,new_len_y,new_len_z,voxelsize,p_face);
+ }
+ }
+ }
+}
+
+static inline void _mark_outside(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z) {
+
+ if (p_cell_status[x][y][z]&3)
+ return; // nothing to do, already used and/or visited
+
+ p_cell_status[x][y][z]=_CELL_PREV_FIRST;
+
+ while(true) {
+
+ uint8_t &c = p_cell_status[x][y][z];
+
+ //printf("at %i,%i,%i\n",x,y,z);
+
+ if ( (c&_CELL_STEP_MASK)==_CELL_STEP_NONE) {
+ /* Haven't been in here, mark as outside */
+ p_cell_status[x][y][z]|=_CELL_EXTERIOR;
+ //printf("not marked as anything, marking exterior\n");
+ }
+
+ //printf("cell step is %i\n",(c&_CELL_STEP_MASK));
+
+ if ( (c&_CELL_STEP_MASK)!=_CELL_STEP_DONE) {
+ /* if not done, increase step */
+ c+=1<<2;
+ //printf("incrementing cell step\n");
+ }
+
+ if ( (c&_CELL_STEP_MASK)==_CELL_STEP_DONE) {
+ /* Go back */
+ //printf("done, going back a cell\n");
+
+ switch(c&_CELL_PREV_MASK) {
+ case _CELL_PREV_FIRST: {
+ //printf("at end, finished marking\n");
+ return;
+ } break;
+ case _CELL_PREV_Y_POS: {
+ y++;
+ ERR_FAIL_COND(y>=len_y);
+ } break;
+ case _CELL_PREV_Y_NEG: {
+ y--;
+ ERR_FAIL_COND(y<0);
+ } break;
+ case _CELL_PREV_X_POS: {
+ x++;
+ ERR_FAIL_COND(x>=len_x);
+ } break;
+ case _CELL_PREV_X_NEG: {
+ x--;
+ ERR_FAIL_COND(x<0);
+ } break;
+ case _CELL_PREV_Z_POS: {
+ z++;
+ ERR_FAIL_COND(z>=len_z);
+ } break;
+ case _CELL_PREV_Z_NEG: {
+ z--;
+ ERR_FAIL_COND(z<0);
+ } break;
+ default: {
+ ERR_FAIL();
+ }
+ }
+ continue;
+ }
+
+ //printf("attempting new cell!\n");
+
+ int next_x=x,next_y=y,next_z=z;
+ uint8_t prev=0;
+
+ switch(c&_CELL_STEP_MASK) {
+
+ case _CELL_STEP_Y_POS: {
+
+ next_y++;
+ prev=_CELL_PREV_Y_NEG;
+ } break;
+ case _CELL_STEP_Y_NEG: {
+ next_y--;
+ prev=_CELL_PREV_Y_POS;
+ } break;
+ case _CELL_STEP_X_POS: {
+ next_x++;
+ prev=_CELL_PREV_X_NEG;
+ } break;
+ case _CELL_STEP_X_NEG: {
+ next_x--;
+ prev=_CELL_PREV_X_POS;
+ } break;
+ case _CELL_STEP_Z_POS: {
+ next_z++;
+ prev=_CELL_PREV_Z_NEG;
+ } break;
+ case _CELL_STEP_Z_NEG: {
+ next_z--;
+ prev=_CELL_PREV_Z_POS;
+ } break;
+ default: ERR_FAIL();
+
+ }
+
+ //printf("testing if new cell will be ok...!\n");
+
+ if (next_x<0 || next_x>=len_x)
+ continue;
+ if (next_y<0 || next_y>=len_y)
+ continue;
+ if (next_z<0 || next_z>=len_z)
+ continue;
+
+ //printf("testing if new cell is traversable\n");
+
+ if (p_cell_status[next_x][next_y][next_z]&3)
+ continue;
+
+ //printf("move to it\n");
+
+ x=next_x;
+ y=next_y;
+ z=next_z;
+ p_cell_status[x][y][z]|=prev;
+ }
+}
+
+static inline void _build_faces(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z,DVector<Face3>& p_faces) {
+
+ ERR_FAIL_INDEX(x,len_x);
+ ERR_FAIL_INDEX(y,len_y);
+ ERR_FAIL_INDEX(z,len_z);
+
+ if (p_cell_status[x][y][z]&_CELL_EXTERIOR)
+ return;
+
+/* static const Vector3 vertices[8]={
+ Vector3(0,0,0),
+ Vector3(0,0,1),
+ Vector3(0,1,0),
+ Vector3(0,1,1),
+ Vector3(1,0,0),
+ Vector3(1,0,1),
+ Vector3(1,1,0),
+ Vector3(1,1,1),
+ };
+*/
+#define vert(m_idx) Vector3( (m_idx&4)>>2, (m_idx&2)>>1, m_idx&1 )
+
+ static const uint8_t indices[6][4]={
+ {7,6,4,5},
+ {7,3,2,6},
+ {7,5,1,3},
+ {0,2,3,1},
+ {0,1,5,4},
+ {0,4,6,2},
+
+ };
+/*
+
+ {0,1,2,3},
+ {0,1,4,5},
+ {0,2,4,6},
+ {4,5,6,7},
+ {2,3,7,6},
+ {1,3,5,7},
+
+ {0,2,3,1},
+ {0,1,5,4},
+ {0,4,6,2},
+ {7,6,4,5},
+ {7,3,2,6},
+ {7,5,1,3},
+*/
+
+ for (int i=0;i<6;i++) {
+
+ Vector3 face_points[4];
+ int disp_x=x+((i%3)==0?((i<3)?1:-1):0);
+ int disp_y=y+(((i-1)%3)==0?((i<3)?1:-1):0);
+ int disp_z=z+(((i-2)%3)==0?((i<3)?1:-1):0);
+
+ bool plot=false;
+
+ if (disp_x<0 || disp_x>=len_x)
+ plot=true;
+ if (disp_y<0 || disp_y>=len_y)
+ plot=true;
+ if (disp_z<0 || disp_z>=len_z)
+ plot=true;
+
+ if (!plot && (p_cell_status[disp_x][disp_y][disp_z]&_CELL_EXTERIOR))
+ plot=true;
+
+ if (!plot)
+ continue;
+
+ for (int j=0;j<4;j++)
+ face_points[j]=vert( indices[i][j] ) + Vector3(x,y,z);
+
+ p_faces.push_back(
+ Face3(
+ face_points[0],
+ face_points[1],
+ face_points[2]
+ )
+ );
+
+ p_faces.push_back(
+ Face3(
+ face_points[2],
+ face_points[3],
+ face_points[0]
+ )
+ );
+
+ }
+
+}
+
+DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_error ) {
+
+#define _MIN_SIZE 1.0
+#define _MAX_LENGTH 20
+
+ int face_count=p_array.size();
+ DVector<Face3>::Read facesr=p_array.read();
+ const Face3 *faces = facesr.ptr();
+
+ AABB global_aabb;
+
+ for(int i=0;i<face_count;i++) {
+
+ if (i==0) {
+
+ global_aabb=faces[i].get_aabb();
+ } else {
+
+ global_aabb.merge_with( faces[i].get_aabb() );
+ }
+ }
+
+ global_aabb.grow_by(0.01); // avoid numerical error
+
+ // determine amount of cells in grid axis
+ int div_x,div_y,div_z;
+
+ if (global_aabb.size.x/_MIN_SIZE<_MAX_LENGTH)
+ div_x=(int)(global_aabb.size.x/_MIN_SIZE)+1;
+ else
+ div_x=_MAX_LENGTH;
+
+ if (global_aabb.size.y/_MIN_SIZE<_MAX_LENGTH)
+ div_y=(int)(global_aabb.size.y/_MIN_SIZE)+1;
+ else
+ div_y=_MAX_LENGTH;
+
+ if (global_aabb.size.z/_MIN_SIZE<_MAX_LENGTH)
+ div_z=(int)(global_aabb.size.z/_MIN_SIZE)+1;
+ else
+ div_z=_MAX_LENGTH;
+
+ Vector3 voxelsize=global_aabb.size;
+ voxelsize.x/=div_x;
+ voxelsize.y/=div_y;
+ voxelsize.z/=div_z;
+
+
+ // create and initialize cells to zero
+ print_line("Wrapper: Initializing Cells");
+
+ uint8_t ***cell_status=memnew_arr(uint8_t**,div_x);
+ for(int i=0;i<div_x;i++) {
+
+ cell_status[i]=memnew_arr(uint8_t*,div_y);
+
+ for(int j=0;j<div_y;j++) {
+
+ cell_status[i][j]=memnew_arr(uint8_t,div_z);
+
+ for(int k=0;k<div_z;k++) {
+
+ cell_status[i][j][k]=0;
+ }
+ }
+ }
+
+ // plot faces into cells
+ print_line("Wrapper (1/6): Plotting Faces");
+
+ for (int i=0;i<face_count;i++) {
+
+ Face3 f=faces[i];
+ for (int j=0;j<3;j++) {
+
+ f.vertex[j]-=global_aabb.pos;
+ }
+ _plot_face(cell_status,0,0,0,div_x,div_y,div_z,voxelsize,f);
+ }
+
+
+ // determine which cells connect to the outside by traversing the outside and recursively flood-fill marking
+
+ print_line("Wrapper (2/6) Flood Filling");
+
+ for (int i=0;i<div_x;i++) {
+
+ for (int j=0;j<div_y;j++) {
+
+ _mark_outside(cell_status,i,j,0,div_x,div_y,div_z);
+ _mark_outside(cell_status,i,j,div_z-1,div_x,div_y,div_z);
+ }
+ }
+
+ for (int i=0;i<div_z;i++) {
+
+ for (int j=0;j<div_y;j++) {
+
+ _mark_outside(cell_status,0,j,i,div_x,div_y,div_z);
+ _mark_outside(cell_status,div_x-1,j,i,div_x,div_y,div_z);
+ }
+ }
+
+ for (int i=0;i<div_x;i++) {
+
+ for (int j=0;j<div_z;j++) {
+
+ _mark_outside(cell_status,i,0,j,div_x,div_y,div_z);
+ _mark_outside(cell_status,i,div_y-1,j,div_x,div_y,div_z);
+ }
+ }
+
+ // build faces for the inside-outside cell divisors
+
+ print_line("Wrapper (3/6): Building Faces");
+
+ DVector<Face3> wrapped_faces;
+
+ for (int i=0;i<div_x;i++) {
+
+ for (int j=0;j<div_y;j++) {
+
+ for (int k=0;k<div_z;k++) {
+
+ _build_faces(cell_status,i,j,k,div_x,div_y,div_z,wrapped_faces);
+ }
+ }
+ }
+
+ print_line("Wrapper (4/6): Transforming Back Vertices");
+
+ // transform face vertices to global coords
+
+ int wrapped_faces_count=wrapped_faces.size();
+ DVector<Face3>::Write wrapped_facesw=wrapped_faces.write();
+ Face3* wrapped_faces_ptr=wrapped_facesw.ptr();
+
+ for(int i=0;i<wrapped_faces_count;i++) {
+
+ for(int j=0;j<3;j++) {
+
+ Vector3& v = wrapped_faces_ptr[i].vertex[j];
+ v=v*voxelsize;
+ v+=global_aabb.pos;
+ }
+ }
+
+ // clean up grid
+ print_line("Wrapper (5/6): Grid Cleanup");
+
+ for(int i=0;i<div_x;i++) {
+
+ for(int j=0;j<div_y;j++) {
+
+ memdelete_arr( cell_status[i][j] );
+ }
+
+ memdelete_arr( cell_status[i] );
+ }
+
+ memdelete_arr(cell_status);
+ if (p_error)
+ *p_error=voxelsize.length();
+
+ print_line("Wrapper (6/6): Finished.");
+ return wrapped_faces;
+}
+
+Geometry::MeshData Geometry::build_convex_mesh(const DVector<Plane> &p_planes) {
+
+ MeshData mesh;
+
+
+#define SUBPLANE_SIZE 1024.0
+
+ float subplane_size = 1024.0; // should compute this from the actual plane
+ for (int i=0;i<p_planes.size();i++) {
+
+ Plane p =p_planes[i];
+
+ Vector3 ref=Vector3(0.0,1.0,0.0);
+
+ if (ABS(p.normal.dot(ref))>0.95)
+ ref=Vector3(0.0,0.0,1.0); // change axis
+
+ Vector3 right = p.normal.cross(ref).normalized();
+ Vector3 up = p.normal.cross( right ).normalized();
+
+ Vector< Vector3 > vertices;
+
+ Vector3 center = p.get_any_point();
+ // make a quad clockwise
+ vertices.push_back( center - up * subplane_size + right * subplane_size );
+ vertices.push_back( center - up * subplane_size - right * subplane_size );
+ vertices.push_back( center + up * subplane_size - right * subplane_size );
+ vertices.push_back( center + up * subplane_size + right * subplane_size );
+
+ for (int j=0;j<p_planes.size();j++) {
+
+ if (j==i)
+ continue;
+
+
+ Vector< Vector3 > new_vertices;
+ Plane clip=p_planes[j];
+
+ if (clip.normal.dot(p.normal)>0.95)
+ continue;
+
+ if (vertices.size()<3)
+ break;
+
+ for(int k=0;k<vertices.size();k++) {
+
+ int k_n=(k+1)%vertices.size();
+
+ Vector3 edge0_A=vertices[k];
+ Vector3 edge1_A=vertices[k_n];
+
+ real_t dist0 = clip.distance_to(edge0_A);
+ real_t dist1 = clip.distance_to(edge1_A);
+
+
+ if ( dist0 <= 0 ) { // behind plane
+
+ new_vertices.push_back(vertices[k]);
+ }
+
+
+ // check for different sides and non coplanar
+ if ( (dist0*dist1) < 0) {
+
+ // calculate intersection
+ Vector3 rel = edge1_A - edge0_A;
+
+ real_t den=clip.normal.dot( rel );
+ if (Math::abs(den)<CMP_EPSILON)
+ continue; // point too short
+
+ real_t dist=-(clip.normal.dot( edge0_A )-clip.d)/den;
+ Vector3 inters = edge0_A+rel*dist;
+ new_vertices.push_back(inters);
+ }
+ }
+
+ vertices=new_vertices;
+ }
+
+ if (vertices.size()<3)
+ continue;
+
+
+ //result is a clockwise face
+
+ MeshData::Face face;
+
+ // add face indices
+ for (int j=0;j<vertices.size();j++) {
+
+
+ int idx=-1;
+ for (int k=0;k<mesh.vertices.size();k++) {
+
+ if (mesh.vertices[k].distance_to(vertices[j])<0.001) {
+
+ idx=k;
+ break;
+ }
+ }
+
+ if (idx==-1) {
+
+ idx=mesh.vertices.size();
+ mesh.vertices.push_back(vertices[j]);
+ }
+
+ face.indices.push_back(idx);
+ }
+ face.plane=p;
+ mesh.faces.push_back(face);
+
+ //add edge
+
+ for(int j=0;j<face.indices.size();j++) {
+
+ int a=face.indices[j];
+ int b=face.indices[(j+1)%face.indices.size()];
+
+ bool found=false;
+ for(int k=0;k<mesh.edges.size();k++) {
+
+ if (mesh.edges[k].a==a && mesh.edges[k].b==b) {
+ found=true;
+ break;
+ }
+ if (mesh.edges[k].b==a && mesh.edges[k].a==b) {
+ found=true;
+ break;
+ }
+ }
+
+ if (found)
+ continue;
+ MeshData::Edge edge;
+ edge.a=a;
+ edge.b=b;
+ mesh.edges.push_back(edge);
+ }
+
+
+ }
+
+ return mesh;
+}
+
+
+DVector<Plane> Geometry::build_box_planes(const Vector3& p_extents) {
+
+ DVector<Plane> planes;
+
+ planes.push_back( Plane( Vector3(1,0,0), p_extents.x ) );
+ planes.push_back( Plane( Vector3(-1,0,0), p_extents.x ) );
+ planes.push_back( Plane( Vector3(0,1,0), p_extents.y ) );
+ planes.push_back( Plane( Vector3(0,-1,0), p_extents.y ) );
+ planes.push_back( Plane( Vector3(0,0,1), p_extents.z ) );
+ planes.push_back( Plane( Vector3(0,0,-1), p_extents.z ) );
+
+ return planes;
+}
+
+DVector<Plane> Geometry::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) {
+
+ DVector<Plane> planes;
+
+ for (int i=0;i<p_sides;i++) {
+
+ Vector3 normal;
+ normal[(p_axis+1)%3]=Math::cos(i*(2.0*Math_PI)/p_sides);
+ normal[(p_axis+2)%3]=Math::sin(i*(2.0*Math_PI)/p_sides);
+
+ planes.push_back( Plane( normal, p_radius ) );
+ }
+
+ Vector3 axis;
+ axis[p_axis]=1.0;
+
+ planes.push_back( Plane( axis, p_height*0.5 ) );
+ planes.push_back( Plane( -axis, p_height*0.5 ) );
+
+ return planes;
+
+}
+
+DVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p_lons, Vector3::Axis p_axis) {
+
+
+ DVector<Plane> planes;
+
+ Vector3 axis;
+ axis[p_axis]=1.0;
+
+ Vector3 axis_neg;
+ axis_neg[(p_axis+1)%3]=1.0;
+ axis_neg[(p_axis+2)%3]=1.0;
+ axis_neg[p_axis]=-1.0;
+
+ for (int i=0;i<p_lons;i++) {
+
+ Vector3 normal;
+ normal[(p_axis+1)%3]=Math::cos(i*(2.0*Math_PI)/p_lons);
+ normal[(p_axis+2)%3]=Math::sin(i*(2.0*Math_PI)/p_lons);
+
+ planes.push_back( Plane( normal, p_radius ) );
+
+ for (int j=1;j<=p_lats;j++) {
+
+ //todo this is stupid, fix
+ Vector3 angle = normal.linear_interpolate(axis,j/(float)p_lats).normalized();
+ Vector3 pos = angle*p_radius;
+ planes.push_back( Plane( pos, angle ) );
+ planes.push_back( Plane( pos * axis_neg, angle * axis_neg) );
+
+ }
+ }
+
+ return planes;
+
+}
+
+DVector<Plane> Geometry::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
+
+ DVector<Plane> planes;
+
+ Vector3 axis;
+ axis[p_axis]=1.0;
+
+ Vector3 axis_neg;
+ axis_neg[(p_axis+1)%3]=1.0;
+ axis_neg[(p_axis+2)%3]=1.0;
+ axis_neg[p_axis]=-1.0;
+
+ for (int i=0;i<p_sides;i++) {
+
+ Vector3 normal;
+ normal[(p_axis+1)%3]=Math::cos(i*(2.0*Math_PI)/p_sides);
+ normal[(p_axis+2)%3]=Math::sin(i*(2.0*Math_PI)/p_sides);
+
+ planes.push_back( Plane( normal, p_radius ) );
+
+ for (int j=1;j<=p_lats;j++) {
+
+ Vector3 angle = normal.linear_interpolate(axis,j/(float)p_lats).normalized();
+ Vector3 pos = axis*p_height*0.5 + angle*p_radius;
+ planes.push_back( Plane( pos, angle ) );
+ planes.push_back( Plane( pos * axis_neg, angle * axis_neg) );
+
+ }
+ }
+
+
+ return planes;
+
+}
+