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author | Ferenc Arn <tagcup@yahoo.com> | 2017-04-05 17:47:13 -0500 |
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committer | Ferenc Arn <tagcup@yahoo.com> | 2017-04-06 13:03:56 -0500 |
commit | 9a37ff1e34fe445a9168a7d91ae1df7d9928eb25 (patch) | |
tree | f524cd3d1fd4c31e7e1fe868eea45d3d3086c2f6 /core/math/math_2d.cpp | |
parent | 454f53c77659721a529c48fd4be6bf80d33c0082 (diff) | |
download | redot-engine-9a37ff1e34fe445a9168a7d91ae1df7d9928eb25.tar.gz |
Added various functions basic math classes. Also enabled math checks only for debug builds.
Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly.
Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions.
Various other changes mostly cosmetic in nature.
Diffstat (limited to 'core/math/math_2d.cpp')
-rw-r--r-- | core/math/math_2d.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp index 77cff6a052..c6f8e41ae5 100644 --- a/core/math/math_2d.cpp +++ b/core/math/math_2d.cpp @@ -62,7 +62,8 @@ Vector2 Vector2::normalized() const { } bool Vector2::is_normalized() const { - return Math::isequal_approx(length(), (real_t)1.0); + // use length_squared() instead of length() to avoid sqrt(), makes it more stringent. + return Math::is_equal_approx(length_squared(), 1.0); } real_t Vector2::distance_to(const Vector2 &p_vector2) const { @@ -280,7 +281,7 @@ Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, c // slide returns the component of the vector along the given plane, specified by its normal vector. Vector2 Vector2::slide(const Vector2 &p_n) const { -#ifdef DEBUG_ENABLED +#ifdef MATH_CHECKS ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector2()); #endif return *this - p_n * this->dot(p_n); @@ -291,7 +292,7 @@ Vector2 Vector2::bounce(const Vector2 &p_n) const { } Vector2 Vector2::reflect(const Vector2 &p_n) const { -#ifdef DEBUG_ENABLED +#ifdef MATH_CHECKS ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector2()); #endif return 2.0 * p_n * this->dot(p_n) - *this; @@ -438,7 +439,9 @@ Transform2D Transform2D::inverse() const { void Transform2D::affine_invert() { real_t det = basis_determinant(); +#ifdef MATH_CHECKS ERR_FAIL_COND(det == 0); +#endif real_t idet = 1.0 / det; SWAP(elements[0][0], elements[1][1]); |