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authorJuan Linietsky <reduzio@gmail.com>2014-07-06 11:49:27 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-07-06 11:49:27 -0300
commit3d68949a1cc41b4865618bddde23122f66764ee1 (patch)
tree53a988954a59793223542ff362f70089515dd630 /core/math/math_2d.h
parentcd80d442a212a119b4bfce95dce78a08cbc49490 (diff)
downloadredot-engine-3d68949a1cc41b4865618bddde23122f66764ee1.tar.gz
2D Animation Improvements
-=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
Diffstat (limited to 'core/math/math_2d.h')
-rw-r--r--core/math/math_2d.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/core/math/math_2d.h b/core/math/math_2d.h
index 2c8749f79d..3cc5bdc843 100644
--- a/core/math/math_2d.h
+++ b/core/math/math_2d.h
@@ -553,6 +553,9 @@ struct Matrix32 {
void scale_basis(const Vector2& p_scale);
void translate( real_t p_tx, real_t p_ty);
void translate( const Vector2& p_translation );
+
+ float basis_determinant() const;
+
Vector2 get_scale() const;
_FORCE_INLINE_ const Vector2& get_origin() const { return elements[2]; }