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authorRémi Verschelde <rverschelde@gmail.com>2017-01-18 15:48:39 +0100
committerGitHub <noreply@github.com>2017-01-18 15:48:39 +0100
commitca14dd296a9ce9f39cefe378fda5e127375970f4 (patch)
tree7acf9382de6fdb12c3687af43973fe0936057d92 /core/math/math_funcs.cpp
parent430b008b0d1e39d9190c153e86c800b023a58963 (diff)
parentd11a4c11203049584fd5d3d34f3554e5c9289d01 (diff)
downloadredot-engine-ca14dd296a9ce9f39cefe378fda5e127375970f4.tar.gz
Merge pull request #7572 from BastiaanOlij/fix_math
Some changes in the header so Godot3 compiles again on Windows.
Diffstat (limited to 'core/math/math_funcs.cpp')
-rw-r--r--core/math/math_funcs.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp
index ef8c1ec539..70b1f303a5 100644
--- a/core/math/math_funcs.cpp
+++ b/core/math/math_funcs.cpp
@@ -27,12 +27,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "math_funcs.h"
-
#include "core/os/os.h"
-#include "float.h"
-#include "pcg.h"
-
pcg32_random_t Math::default_pcg = {1, PCG_DEFAULT_INC_64};
#define PHI 0x9e3779b9