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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-18 15:48:39 +0100 |
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committer | GitHub <noreply@github.com> | 2017-01-18 15:48:39 +0100 |
commit | ca14dd296a9ce9f39cefe378fda5e127375970f4 (patch) | |
tree | 7acf9382de6fdb12c3687af43973fe0936057d92 /core/math/math_funcs.cpp | |
parent | 430b008b0d1e39d9190c153e86c800b023a58963 (diff) | |
parent | d11a4c11203049584fd5d3d34f3554e5c9289d01 (diff) | |
download | redot-engine-ca14dd296a9ce9f39cefe378fda5e127375970f4.tar.gz |
Merge pull request #7572 from BastiaanOlij/fix_math
Some changes in the header so Godot3 compiles again on Windows.
Diffstat (limited to 'core/math/math_funcs.cpp')
-rw-r--r-- | core/math/math_funcs.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp index ef8c1ec539..70b1f303a5 100644 --- a/core/math/math_funcs.cpp +++ b/core/math/math_funcs.cpp @@ -27,12 +27,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "math_funcs.h" - #include "core/os/os.h" -#include "float.h" -#include "pcg.h" - pcg32_random_t Math::default_pcg = {1, PCG_DEFAULT_INC_64}; #define PHI 0x9e3779b9 |