summaryrefslogtreecommitdiffstats
path: root/core/math/math_funcs.h
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2017-04-24 11:16:20 +0200
committerGitHub <noreply@github.com>2017-04-24 11:16:20 +0200
commit5ae1e172da08a63b14635f5d06e32385901525e2 (patch)
tree9a9bd7f4dd90eada323f504b551e7630802fa494 /core/math/math_funcs.h
parent90ef1fd03d43d51f09b730dee107c0e407cf0703 (diff)
parent9a37ff1e34fe445a9168a7d91ae1df7d9928eb25 (diff)
downloadredot-engine-5ae1e172da08a63b14635f5d06e32385901525e2.tar.gz
Merge pull request #8277 from tagcup/math_checks
Added various functions basic math classes. Also enabled math checks …
Diffstat (limited to 'core/math/math_funcs.h')
-rw-r--r--core/math/math_funcs.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index d71d9bd792..5bfbc1005f 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -168,7 +168,7 @@ public:
static float random(float from, float to);
static real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); }
- static _ALWAYS_INLINE_ bool isequal_approx(real_t a, real_t b) {
+ static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b) {
// TODO: Comparing floats for approximate-equality is non-trivial.
// Using epsilon should cover the typical cases in Godot (where a == b is used to compare two reals), such as matrix and vector comparison operators.
// A proper implementation in terms of ULPs should eventually replace the contents of this function.