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authorRémi Verschelde <rverschelde@gmail.com>2021-11-30 15:19:26 +0100
committerRémi Verschelde <rverschelde@gmail.com>2021-11-30 16:26:29 +0100
commit7da392bcc52366740394322728464e724cf20cdf (patch)
tree5c3579dc3743a244b4a5e25ae02220b8790742c6 /core/math/quaternion.h
parent2d118bd8b881fe9658e70eb8dc4fa7a6efac41a3 (diff)
downloadredot-engine-7da392bcc52366740394322728464e724cf20cdf.tar.gz
Don't return reference on copy assignment operators
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit).
Diffstat (limited to 'core/math/quaternion.h')
-rw-r--r--core/math/quaternion.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/core/math/quaternion.h b/core/math/quaternion.h
index d8d0c06672..457d167516 100644
--- a/core/math/quaternion.h
+++ b/core/math/quaternion.h
@@ -134,12 +134,11 @@ public:
w(p_q.w) {
}
- Quaternion &operator=(const Quaternion &p_q) {
+ void operator=(const Quaternion &p_q) {
x = p_q.x;
y = p_q.y;
z = p_q.z;
w = p_q.w;
- return *this;
}
Quaternion(const Vector3 &v0, const Vector3 &v1) // shortest arc