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| author | Arseny Kapoulkine <arseny.kapoulkine@gmail.com> | 2024-10-25 10:41:51 -0700 |
|---|---|---|
| committer | Arseny Kapoulkine <arseny.kapoulkine@gmail.com> | 2024-10-26 07:26:07 -0700 |
| commit | e2cc0e484e309517d135858dda7d2817b0a9b66d (patch) | |
| tree | 4c929c2c4b0faa0b378189783ae478584b5264d0 /core/math/quick_hull.cpp | |
| parent | 1015a481ff43edb1126ab39a147fefda290131e5 (diff) | |
| download | redot-engine-e2cc0e484e309517d135858dda7d2817b0a9b66d.tar.gz | |
Update meshoptimizer to 0.22
The Godot-specific patch is just a single line now; removing this patch
will likely require adjusting Godot importer code to handle error limits
better.
This also adds new SIMPLIFY_ options; Godot is currently not using any
of these but might use SIMPLIFY_PRUNE and SIMPLIFY_SPARSE in the future.
Diffstat (limited to 'core/math/quick_hull.cpp')
0 files changed, 0 insertions, 0 deletions
