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| author | Rémi Verschelde <remi@verschelde.fr> | 2022-02-04 16:05:30 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-04 16:05:30 +0100 |
| commit | 8495be9cece924b22a8148ce335d04836027bc40 (patch) | |
| tree | 7808ce5fd0594fe76526a9192b497c418c36ce63 /core/math/transform_2d.cpp | |
| parent | 721c32ee2bb15ca16692dee848fc3190ed0b6a49 (diff) | |
| parent | 5f56d385b04f4054ec86605fcda56ffeed4ca5f4 (diff) | |
| download | redot-engine-8495be9cece924b22a8148ce335d04836027bc40.tar.gz | |
Merge pull request #57621 from akien-mga/core-split-rect2i-own-header
Diffstat (limited to 'core/math/transform_2d.cpp')
| -rw-r--r-- | core/math/transform_2d.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp index 0201cf575c..e6e24e9b32 100644 --- a/core/math/transform_2d.cpp +++ b/core/math/transform_2d.cpp @@ -30,6 +30,8 @@ #include "transform_2d.h" +#include "core/string/ustring.h" + void Transform2D::invert() { // FIXME: this function assumes the basis is a rotation matrix, with no scaling. // Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that. |
