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authorRémi Verschelde <remi@verschelde.fr>2022-02-12 10:01:48 +0100
committerGitHub <noreply@github.com>2022-02-12 10:01:48 +0100
commitdaf9729b925ea13d77312bb3ce18198e158c03a8 (patch)
tree44dba39a46237db559a8ab82189328f171492edd /core/math/transform_2d.cpp
parent7a7fabe4f6d66ffb0c0fbbaf1696e67456c383d7 (diff)
parent5298e16e80e032a7ff0c6a661b826859e5aeccd0 (diff)
downloadredot-engine-daf9729b925ea13d77312bb3ce18198e158c03a8.tar.gz
Merge pull request #57703 from lawnjelly/float_literals_math_funcs
Diffstat (limited to 'core/math/transform_2d.cpp')
-rw-r--r--core/math/transform_2d.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index e6e24e9b32..55c1f06ff5 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -50,7 +50,7 @@ void Transform2D::affine_invert() {
#ifdef MATH_CHECKS
ERR_FAIL_COND(det == 0);
#endif
- real_t idet = 1.0 / det;
+ real_t idet = 1.0f / det;
SWAP(elements[0][0], elements[1][1]);
elements[0] *= Vector2(idet, -idet);
@@ -71,12 +71,12 @@ void Transform2D::rotate(const real_t p_phi) {
real_t Transform2D::get_skew() const {
real_t det = basis_determinant();
- return Math::acos(elements[0].normalized().dot(SIGN(det) * elements[1].normalized())) - Math_PI * 0.5;
+ return Math::acos(elements[0].normalized().dot(SIGN(det) * elements[1].normalized())) - Math_PI * 0.5f;
}
void Transform2D::set_skew(const real_t p_angle) {
real_t det = basis_determinant();
- elements[1] = SIGN(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length();
+ elements[1] = SIGN(det) * elements[0].rotated((Math_PI * 0.5f + p_angle)).normalized() * elements[1].length();
}
real_t Transform2D::get_rotation() const {
@@ -268,11 +268,11 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const
real_t dot = v1.dot(v2);
- dot = CLAMP(dot, -1.0, 1.0);
+ dot = CLAMP(dot, -1.0f, 1.0f);
Vector2 v;
- if (dot > 0.9995) {
+ if (dot > 0.9995f) {
v = v1.lerp(v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues
} else {
real_t angle = p_c * Math::acos(dot);