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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-05-24 08:46:53 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-05-24 08:46:53 +0200 |
commit | 6f34a234397b9c536efa3d9eb90b9e521135301e (patch) | |
tree | 3db1e2feb2355631d9655d38e2020e1236d3f236 /core/math/transform_3d.cpp | |
parent | 852740a6272fb5366c66f7fe47595997b16c3014 (diff) | |
parent | 5fdc1232eff45e31ee53f58e618de6c58d3f7203 (diff) | |
download | redot-engine-6f34a234397b9c536efa3d9eb90b9e521135301e.tar.gz |
Merge pull request #76082 from reduz/ability-to-look-at-in-model-space
Add the ability to look-at in model-space.
Diffstat (limited to 'core/math/transform_3d.cpp')
-rw-r--r-- | core/math/transform_3d.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/core/math/transform_3d.cpp b/core/math/transform_3d.cpp index 8d497209f1..cdc94676c9 100644 --- a/core/math/transform_3d.cpp +++ b/core/math/transform_3d.cpp @@ -77,20 +77,20 @@ void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_angle) { basis.rotate(p_axis, p_angle); } -Transform3D Transform3D::looking_at(const Vector3 &p_target, const Vector3 &p_up) const { +Transform3D Transform3D::looking_at(const Vector3 &p_target, const Vector3 &p_up, bool p_use_model_front) const { #ifdef MATH_CHECKS ERR_FAIL_COND_V_MSG(origin.is_equal_approx(p_target), Transform3D(), "The transform's origin and target can't be equal."); #endif Transform3D t = *this; - t.basis = Basis::looking_at(p_target - origin, p_up); + t.basis = Basis::looking_at(p_target - origin, p_up, p_use_model_front); return t; } -void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) { +void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up, bool p_use_model_front) { #ifdef MATH_CHECKS ERR_FAIL_COND_MSG(p_eye.is_equal_approx(p_target), "The eye and target vectors can't be equal."); #endif - basis = Basis::looking_at(p_target - p_eye, p_up); + basis = Basis::looking_at(p_target - p_eye, p_up, p_use_model_front); origin = p_eye; } |