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author | Lyuma <xn.lyuma@gmail.com> | 2024-05-20 02:56:57 -0700 |
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committer | Lyuma <xn.lyuma@gmail.com> | 2024-05-21 07:58:36 -0700 |
commit | c433754d3483515aab7a4201f12f83fcbd1050b3 (patch) | |
tree | 1ccbd48f11d784d99c3338c32ea9871f078bd9e9 /core/math/transform_interpolator.cpp | |
parent | bd2300d77a6008167043f23fd91bcc562cde0a19 (diff) | |
download | redot-engine-c433754d3483515aab7a4201f12f83fcbd1050b3.tar.gz |
fbx: change import option defaults
ufbx has special logic to handle animation/trimming, and most users expect trimming to be on.
For existing projects, we should upgrade files0 to FBX2glTF to preserve node compatibility.
Diffstat (limited to 'core/math/transform_interpolator.cpp')
0 files changed, 0 insertions, 0 deletions