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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-03-04 20:43:34 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-03-04 20:43:34 +0100 |
commit | f10feabec49755d737a14f3cdb1452e6c585c60f (patch) | |
tree | 47e5443c50fc3107efbb1b98600a471b6b1c525d /core/math/vector2.cpp | |
parent | 4320d53a2bec49a06e46ca02af77e8c145fc49d6 (diff) | |
parent | a497a5cb3e31f1d863ad70d80bc706474a29d8cc (diff) | |
download | redot-engine-f10feabec49755d737a14f3cdb1452e6c585c60f.tar.gz |
Merge pull request #88467 from AThousandShips/math_improve
[Core] Codestyle improvements to math types
Diffstat (limited to 'core/math/vector2.cpp')
-rw-r--r-- | core/math/vector2.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index 74631d3e29..198fd85d20 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -37,7 +37,7 @@ real_t Vector2::angle() const { return Math::atan2(y, x); } -Vector2 Vector2::from_angle(const real_t p_angle) { +Vector2 Vector2::from_angle(real_t p_angle) { return Vector2(Math::cos(p_angle), Math::sin(p_angle)); } @@ -109,7 +109,7 @@ Vector2 Vector2::round() const { return Vector2(Math::round(x), Math::round(y)); } -Vector2 Vector2::rotated(const real_t p_by) const { +Vector2 Vector2::rotated(real_t p_by) const { real_t sine = Math::sin(p_by); real_t cosi = Math::cos(p_by); return Vector2( @@ -117,7 +117,7 @@ Vector2 Vector2::rotated(const real_t p_by) const { x * sine + y * cosi); } -Vector2 Vector2::posmod(const real_t p_mod) const { +Vector2 Vector2::posmod(real_t p_mod) const { return Vector2(Math::fposmod(x, p_mod), Math::fposmod(y, p_mod)); } @@ -141,7 +141,7 @@ Vector2 Vector2::snapped(const Vector2 &p_step) const { Math::snapped(y, p_step.y)); } -Vector2 Vector2::limit_length(const real_t p_len) const { +Vector2 Vector2::limit_length(real_t p_len) const { const real_t l = length(); Vector2 v = *this; if (l > 0 && p_len < l) { @@ -152,7 +152,7 @@ Vector2 Vector2::limit_length(const real_t p_len) const { return v; } -Vector2 Vector2::move_toward(const Vector2 &p_to, const real_t p_delta) const { +Vector2 Vector2::move_toward(const Vector2 &p_to, real_t p_delta) const { Vector2 v = *this; Vector2 vd = p_to - v; real_t len = vd.length(); |