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author | Aaron Franke <arnfranke@yahoo.com> | 2019-10-02 16:35:49 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2019-10-14 16:48:59 -0400 |
commit | 218f38c7ecdea970a5e82a48e7782077be4fc248 (patch) | |
tree | 98c0dc91a6253b678a3cd3dc781b5b4c10044e65 /core/math/vector2.h | |
parent | aeb70756287ad209f0b9d799bcd157dcaed41c17 (diff) | |
download | redot-engine-218f38c7ecdea970a5e82a48e7782077be4fc248.tar.gz |
Expose is_equal_approx and restore == to be exact again
This commit changes behavior for GDScript and C#.
Also did some organizing of the order to logically group related methods, mostly for Rect2 and AABB.
Diffstat (limited to 'core/math/vector2.h')
-rw-r--r-- | core/math/vector2.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/core/math/vector2.h b/core/math/vector2.h index 39fec15ce6..7fcaadab00 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -223,11 +223,11 @@ _FORCE_INLINE_ Vector2 Vector2::operator-() const { _FORCE_INLINE_ bool Vector2::operator==(const Vector2 &p_vec2) const { - return Math::is_equal_approx(x, p_vec2.x) && Math::is_equal_approx(y, p_vec2.y); + return x == p_vec2.x && y == p_vec2.y; } _FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const { - return !Math::is_equal_approx(x, p_vec2.x) || !Math::is_equal_approx(y, p_vec2.y); + return x != p_vec2.x || y != p_vec2.y; } Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const { |