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authorChaosus <chaosus89@gmail.com>2019-03-27 13:51:05 +0300
committerChaosus <chaosus89@gmail.com>2019-04-05 17:09:57 +0300
commit55f3bd97a270b691c26d6eda70bc7c0a3ec8f4e8 (patch)
tree2026f7241b7e7670ffb97ceff22962ce90b432f7 /core/math/vector2.h
parent6574c557c962d9e4dd726b494322aea246a0245a (diff)
downloadredot-engine-55f3bd97a270b691c26d6eda70bc7c0a3ec8f4e8.tar.gz
Added direction_to method to vectors
Diffstat (limited to 'core/math/vector2.h')
-rw-r--r--core/math/vector2.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/core/math/vector2.h b/core/math/vector2.h
index a20326f667..ae2d1ec660 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -65,6 +65,7 @@ struct Vector2 {
real_t distance_squared_to(const Vector2 &p_vector2) const;
real_t angle_to(const Vector2 &p_vector2) const;
real_t angle_to_point(const Vector2 &p_vector2) const;
+ _FORCE_INLINE_ Vector2 direction_to(const Vector2 &p_b) const;
real_t dot(const Vector2 &p_other) const;
real_t cross(const Vector2 &p_other) const;
@@ -236,6 +237,12 @@ Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const {
return rotated(theta * p_t);
}
+Vector2 Vector2::direction_to(const Vector2 &p_b) const {
+ Vector2 ret(p_b.x - x, p_b.y - y);
+ ret.normalize();
+ return ret;
+}
+
Vector2 Vector2::linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t) {
Vector2 res = p_a;