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authorRémi Verschelde <rverschelde@gmail.com>2020-10-09 19:28:29 +0200
committerGitHub <noreply@github.com>2020-10-09 19:28:29 +0200
commitb724d3851a49b033a8bc24bc1c73a3aa29eb0390 (patch)
tree7d20274c657c5f154186b690c1c0a67ca0174a9f /core/math/vector2.h
parentc35005ba25473ea8fa48aadbd1687984c76457cf (diff)
parent26f5bd245c535fec5bfdd51a0f939d0a51179d85 (diff)
downloadredot-engine-b724d3851a49b033a8bc24bc1c73a3aa29eb0390.tar.gz
Merge pull request #42628 from reduz/particle-collisions
Implement GPU Particle Collisions
Diffstat (limited to 'core/math/vector2.h')
-rw-r--r--core/math/vector2.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/core/math/vector2.h b/core/math/vector2.h
index f41bcc15bc..c2a2656e72 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -65,6 +65,14 @@ struct Vector2 {
real_t length() const;
real_t length_squared() const;
+ Vector2 min(const Vector2 &p_vector2) const {
+ return Vector2(MIN(x, p_vector2.x), MIN(y, p_vector2.y));
+ }
+
+ Vector2 max(const Vector2 &p_vector2) const {
+ return Vector2(MAX(x, p_vector2.x), MAX(y, p_vector2.y));
+ }
+
real_t distance_to(const Vector2 &p_vector2) const;
real_t distance_squared_to(const Vector2 &p_vector2) const;
real_t angle_to(const Vector2 &p_vector2) const;