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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /core/math/vector3.cpp | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
download | redot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz |
GODOT IS OPEN SOURCE
Diffstat (limited to 'core/math/vector3.cpp')
-rw-r--r-- | core/math/vector3.cpp | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp new file mode 100644 index 0000000000..cf6fd9242e --- /dev/null +++ b/core/math/vector3.cpp @@ -0,0 +1,201 @@ +/*************************************************************************/ +/* vector3.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "vector3.h" + + + +void Vector3::rotate(const Vector3& p_axis,float p_phi) { + + Vector3 axis1 = cross(p_axis); + float l = axis1.length(); + if (l==0) + return; + axis1/=l; + Vector3 axis2 = axis1.cross(p_axis).normalized(); + + float _x = axis1.dot(*this); + float _y = axis2.dot(*this); + + float ang = Math::atan2(_x,_y); + + ang+=p_phi; + + *this=((axis1 * Math::cos(ang)) + (axis2 * Math::sin(ang))) * length(); + +} + +Vector3 Vector3::rotated(const Vector3& p_axis,float p_phi) const { + + Vector3 r = *this; + r.rotate(p_axis,p_phi); + return r; +} + +void Vector3::set_axis(int p_axis,real_t p_value) { + ERR_FAIL_INDEX(p_axis,3); + coord[p_axis]=p_value; + +} +real_t Vector3::get_axis(int p_axis) const { + + ERR_FAIL_INDEX_V(p_axis,3,0); + return operator[](p_axis); +} + +int Vector3::min_axis() const { + + return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2); +} +int Vector3::max_axis() const { + + return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0); +} + + +void Vector3::snap(float p_val) { + + x+=p_val/2.0; + x-=Math::fmod(x,p_val); + y+=p_val/2.0; + y-=Math::fmod(y,p_val); + z+=p_val/2.0; + z-=Math::fmod(z,p_val); + +} +Vector3 Vector3::snapped(float p_val) const { + + Vector3 v=*this; + v.snap(p_val); + return v; +} + + +Vector3 Vector3::cubic_interpolaten(const Vector3& p_b,const Vector3& p_pre_a, const Vector3& p_post_b,float p_t) const { + + Vector3 p0=p_pre_a; + Vector3 p1=*this; + Vector3 p2=p_b; + Vector3 p3=p_post_b; + + { + //normalize + + float ab = p0.distance_to(p1); + float bc = p1.distance_to(p2); + float cd = p2.distance_to(p3); + + if (ab>0) + p0 = p1+(p0-p1)*(bc/ab); + if (cd>0) + p3 = p2+(p3-p2)*(bc/cd); + } + + + float t = p_t; + float t2 = t * t; + float t3 = t2 * t; + + Vector3 out; + out = 0.5f * ( ( p1 * 2.0f) + + ( -p0 + p2 ) * t + + ( 2.0f * p0 - 5.0f * p1 + 4 * p2 - p3 ) * t2 + + ( -p0 + 3.0f * p1 - 3.0f * p2 + p3 ) * t3 ); + return out; + +} + +Vector3 Vector3::cubic_interpolate(const Vector3& p_b,const Vector3& p_pre_a, const Vector3& p_post_b,float p_t) const { + + Vector3 p0=p_pre_a; + Vector3 p1=*this; + Vector3 p2=p_b; + Vector3 p3=p_post_b; + + float t = p_t; + float t2 = t * t; + float t3 = t2 * t; + + Vector3 out; + out = 0.5f * ( ( p1 * 2.0f) + + ( -p0 + p2 ) * t + + ( 2.0f * p0 - 5.0f * p1 + 4 * p2 - p3 ) * t2 + + ( -p0 + 3.0f * p1 - 3.0f * p2 + p3 ) * t3 ); + return out; + +} + +#if 0 +Vector3 Vector3::cubic_interpolate(const Vector3& p_b,const Vector3& p_pre_a, const Vector3& p_post_b,float p_t) const { + + Vector3 p0=p_pre_a; + Vector3 p1=*this; + Vector3 p2=p_b; + Vector3 p3=p_post_b; + + if (true) { + + float ab = p0.distance_to(p1); + float bc = p1.distance_to(p2); + float cd = p2.distance_to(p3); + + //if (ab>bc) { + if (ab>0) + p0 = p1+(p0-p1)*(bc/ab); + //} + + //if (cd>bc) { + if (cd>0) + p3 = p2+(p3-p2)*(bc/cd); + //} + } + + float t = p_t; + float t2 = t * t; + float t3 = t2 * t; + + Vector3 out; + out.x = 0.5f * ( ( 2.0f * p1.x ) + + ( -p0.x + p2.x ) * t + + ( 2.0f * p0.x - 5.0f * p1.x + 4 * p2.x - p3.x ) * t2 + + ( -p0.x + 3.0f * p1.x - 3.0f * p2.x + p3.x ) * t3 ); + out.y = 0.5f * ( ( 2.0f * p1.y ) + + ( -p0.y + p2.y ) * t + + ( 2.0f * p0.y - 5.0f * p1.y + 4 * p2.y - p3.y ) * t2 + + ( -p0.y + 3.0f * p1.y - 3.0f * p2.y + p3.y ) * t3 ); + out.z = 0.5f * ( ( 2.0f * p1.z ) + + ( -p0.z + p2.z ) * t + + ( 2.0f * p0.z - 5.0f * p1.z + 4 * p2.z - p3.z ) * t2 + + ( -p0.z + 3.0f * p1.z - 3.0f * p2.z + p3.z ) * t3 ); + return out; +} +# endif +Vector3::operator String() const { + + return (rtos(x)+", "+rtos(y)+", "+rtos(z)); +} |